Fallout D20

Fallout Rules and Damage

3d6 said:
Were you planning to make any signifigant changes to the combat system? I ran a d20 Fallout campaign once, but the guns never felt very fallout-y. No critical hits to the eyes and groin, no 500 damage minigun criticals, etc.

There ARE critical hit tables - and they ARE very nasty
Example

Critical Hit Chart
1 Crippled Body Part
2 Crippled and Bleeding
3 X4 Damage
4 X3 Damage
5 X2 Damage
6 Unconscious for 1d4 Rounds
7 Bypass Armor, DR and AC
8 Winded / Blindness
9 Knockdown - lose next combat turn
10 Instant Death
Blow out - Blow Through - chew up
Set on fire – skin melt – whole body melt
blow apart

I provide one for every kind of weapon and even ones for skills!

So yeah - I changed some stuff :lol:

Biggest GUN

MESON Cannon 5d10+100

I use an adjusted weapon system from the original Fallout PNP (my inspiration) by Jason Michael - wherever he may be
 

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Love the idea. I've always been a *huge* fan off all of the Fallout games, and was an avid Gamma World player as a youth.


If I can think of anything to help, I'll post up. Otherwise, I'll wait eagerly to see what you've come up with.
 

ah, Sally Misborn

Hello Herolotus, long time no talk to :cool: . What playable races do you have now? i remember there being the main ones ( humans, ghouls, misborn, supermutants), but can you play as a dog or robot anymore? How 'bout those racoon creatures? I was just asking because i still would like to play what you have some time, and are looking forward to getting poisoned by rad scorpions again :D . BTW, slap Sally Misborn for me!!!!
 

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