A player in my campaign is set to make up a wizard character but does not want a familiar as it doesn't really fit with the character concept and is wondering if he can change that ability in for something else. Now I am not really sure what I should let him trade it in for. I am thinking a few extra feats (spread out over a few levels of course) but that seems to boring to me, I was also thinking that I should maybe let him learn a few extra spells (like 3 per level instead of 2) but I am kind of stuck here. Any suggestions here?