Ferret
Explorer
Crothian said:I always have familiars. They are a lot of fun. I don't look at them like a stat block though.
Exactly. Much more fun.
I played a halfling who was very protective of his familiar, it was very fun.
Crothian said:I always have familiars. They are a lot of fun. I don't look at them like a stat block though.
Klaus said:Of course, sling stones cost nothing, and I find it perfectly fitting for a bored and mean guard to carry a sling for "bird hunting".
Whizbang Dustyboots said:Any spellcaster dumb enough to leave his familiar in the direct line of fire deserves the XP loss.
Even before all the familiar-centered spells in the Complete books, there were always options for protecting them, starting with having a flying familiar just STAY OUT OF THE WAY.
Swedish Chef said:I'm currently playing a Necromancer in our game. I made sure to get a familiar at first level, and the DM was willing to let me choose a ferret.
That ferret has saved a number of character lives already. 1st level spell, Benign Transposition, works really well with a familiar. Fighter about to die? Transpose with the ferret. Attacking enemy misses (expecting to hit a med. sized humanoid, not a Tiny animal), fighter can be quickly healed by cleric, and, if I have enough spells left, the fighter can re-appear in front of the enemy the next round. And the spell does not provoke an AoO against either of the transposees.
Now, when I get Baleful Transposition (2nd level spell), it's going to get even more interesting. Enemy spell caster hiding behind fighters and causing problems? All of a sudden he appears in the midst of our fighters (assuming Save failure, of course).
The ferret has also been very useful as a guard around camp (spot and hide skills rock!), a decent tracker (no ranger in the party) and even good as comic relief on occasion.
frankthedm said:And if you want to get RAW, it takes;
A knowledge Nature check DC 11 to recognize the familiar is not a normal 1HD animal.
A knowledge Arcana DC 10+ owner’s caster level [the familiar’s effective HD] to recognize a familiar as such.
VirgilCaine said:WTF? DC 11? Even if it's not doing anything, just sitting like a normal animal? That's crap. That makes no sense at all.
GreatLemur said:Whether it's familiars or animal companions, I pretty much hate the idea of pets as class features in general. They're often a burden during play, they can lead to some remarkably obnoxious roleplaying, and honestly it just seems unethical to send an animal into fight, anyway. Which might be fine for a lot of character concepts, sure, but I've got some real issues with the Neutral Good Druid who drags his pet badger into a dungeon. And the worst part is that they keep making these things into class features instead of just feats. I think somebody at WotC really liked those Beastmaster movies.