Beholder Bob
First Post
I personally think familiars are great - but not very useful. Perhaps allow wizards & sorcerer a bonus feat every 4 levels only useful for increasing his familiar (as in make new feats for familiar use). If you do not continue advancing as a wizard or sorcerer, fine, spend your normal feats.
2nd thought) per the ongoing discussion, allow familiar to maintain control of a spell 1/3 the caster level of the master. lv/5 times a day, for up to lv/2 rounds.
off hand) familiar can channel a touch spell without ever being near his master (you are in a pub, when your cat reaches a guard. you cast vampire touch, the cat rubs his leg, viola!)
2nd pair of eyes) familiar makes his own perception rolls instead of just giving you awareness. Note: I assume the alertness feat represents the familiar aiding other to your perception rolls, rather then granting sharpened senses. This would mean the familiar can either give you alertness OR make its own perception checks, but not both at the same time.
eye to eye) caster level/5 times a day, sense through your familiar while retaining your own senses, lasts lv minutes, requires 2nd pair of eyes
lethal little friend) when your familar attacks, you can sacrifice a spell/spell slot as a free action (limit 1 spell per round), adding d3/spell level damage to a single attack of your familiars. If the spell had an energy descriptor, so to does the familiar's attack.
Killer Kat) as per lethal little friend, except it does d6/spell level damage and requires lethal little friend. Limit is now 1 spell per attack
Little Buddy) heal that sweet little pal of yours, you can sacrifice a spell/spell slot as a free action (limit 1 spell per round), to heal (by touch) your familiar, healing 1d3/spell lv damage.
Best Friends) your little friend can now return the favor. 1/day per 4 levels, cast shield other between you and familiar (either can be target). As a move action, sacrifice a spell or spell slot, the shield other lasts for # rounds = spell level. Requires little buddy.
Come to Me) you can, 1/day and as a partial action, teleport your familiar (no further then 300’ + 10’/LV) to your current location.
1st: would this be worthwhile?
2nd: are these too powerful or too weak?
3rd: the names of the feats are not too grand, suggestions?
4th: other feats to add to the list
5th: what about a prestige class arcanist who develops a more powerful familiar?
2nd thought) per the ongoing discussion, allow familiar to maintain control of a spell 1/3 the caster level of the master. lv/5 times a day, for up to lv/2 rounds.
off hand) familiar can channel a touch spell without ever being near his master (you are in a pub, when your cat reaches a guard. you cast vampire touch, the cat rubs his leg, viola!)
2nd pair of eyes) familiar makes his own perception rolls instead of just giving you awareness. Note: I assume the alertness feat represents the familiar aiding other to your perception rolls, rather then granting sharpened senses. This would mean the familiar can either give you alertness OR make its own perception checks, but not both at the same time.
eye to eye) caster level/5 times a day, sense through your familiar while retaining your own senses, lasts lv minutes, requires 2nd pair of eyes
lethal little friend) when your familar attacks, you can sacrifice a spell/spell slot as a free action (limit 1 spell per round), adding d3/spell level damage to a single attack of your familiars. If the spell had an energy descriptor, so to does the familiar's attack.
Killer Kat) as per lethal little friend, except it does d6/spell level damage and requires lethal little friend. Limit is now 1 spell per attack
Little Buddy) heal that sweet little pal of yours, you can sacrifice a spell/spell slot as a free action (limit 1 spell per round), to heal (by touch) your familiar, healing 1d3/spell lv damage.
Best Friends) your little friend can now return the favor. 1/day per 4 levels, cast shield other between you and familiar (either can be target). As a move action, sacrifice a spell or spell slot, the shield other lasts for # rounds = spell level. Requires little buddy.
Come to Me) you can, 1/day and as a partial action, teleport your familiar (no further then 300’ + 10’/LV) to your current location.
1st: would this be worthwhile?
2nd: are these too powerful or too weak?
3rd: the names of the feats are not too grand, suggestions?
4th: other feats to add to the list
5th: what about a prestige class arcanist who develops a more powerful familiar?