Tessarael said:
And yeah, at this level a Horrid Wilting can kill the familiar in one round.
Yeah, that's rough. It's that kind of thing that led us to just establish a house rule that if your familiar is sharing the same 5' space as you, it only has to make a save if you failed yours; otherwise, just ignore any damage it might have taken. Or, more commonly, we assume that you told your familiar to get completely out of the area of the fight immediately and that none of the bad guys are ever going to waste their time chasing it down.
Which is clearly against the rules, but since the spell
familiar pocket doesn't exist in our game and familiars are mostly used as friends and assistants for peaceful situations rather than as combatants, we don't care. It just saves time and grief for everyone involved if we give the familiars a break under those circumstances.
Now, if a familiar is out spying on the bad guys and gets spotted and recognized, well...then the gloves come off. Same goes for a familiar moving around in a fight, delivering touch attacks or flanking with a bad guy; the familiar becomes a valid and attractive target, and if an area-effect spell goes off, the familiar's on its own and can very easily die. That tends to keep familiars out of fights except when the spellcaster is extraordinarily desperate, which suits our purposes.
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we're not exactly obsessed with realism in our fantasy games
