Whizbang Dustyboots
Gnometown Hero
Modifying Spell Mastery to be linked to the familiar, and maybe hold more spells, would also be a good solution.
"Reddit!"Hypersmurf said:"Hey, an arcane scroll! Wizzy, you want it?"
"I never learned to read. Pass it to the frog."
-Hyp.
Vocenoctum said:1) treat any given familiar like a Domain, but for wizards & sorcerers.
I had a familiar toad using Fantasy Flights rules from (IIRC) Path of Mage. He was "cute", glowed, spoke common, had wings and perhaps a few other things. He was quite fun.Slife said:"Reddit!"
"Oh, never mind, I have that one."
The problem with the lost familiar contributes to the downside of familiars in general. If you want to at some point get a Pseudodragon familiar, you're almost required to not have a familiar until you can "afford" the one you want, rather than making do with one until later.Of course, this makes it even worse that you have to wait a year when your familiar dies. Maybe reducing the penalty somewhat is a good idea.
Ah, but if you make it an active choice to feed the familiar, you can have two distinct states for the caster: Sickly, but with a happy familiar and plenty of power; or healthy, but with a weak or uncooperative familiar, and only as much magic as he can manage on his own (if any). It'd be fun if there was more of an impact to keeping the familiar fed than just a little HP loss, too: Attribute damage, save penalties, social penalties, weird magical side effects, etc.Pbartender said:Simply put, it would explain why wizards only get d4 hit dice.![]()
Carefully screened spells from a third party suppliment.Kamikaze Midget said:If you could talk to a toad, what kind of magic tricks would it teach you?