Swarmkeeper
Hero
Okay. What happens when you have evidence that there is a lack of good-faith action?
We have a grownup conversation about it. If that doesn’t get the results that make things better for everyone, someone is leaving the group.
Okay. What happens when you have evidence that there is a lack of good-faith action?
Look no further, friend - I'm your guy!I find it hilariously implausible that any DM is skilled enough to guarantee that every time a familiar happens to appear, it will be 100% logical and justified for every combatant to drop their current priorities and focus on making sure the familiar dies ASAP.
100feet up is very much a nontrivial bump to vision. The "crows nest" on sailing ships was well under a hundred feet up, here is a great post explaining itto speak to your point about Int: lots of people use familiars outside the 100 feet. Especially if you are scouting outdoors, 100 feet is trivial. Within 100 feet where you can see through its eyes and direct it allows it to be much more useful. Beyond that, not so much. Also, while pseudo dragons are smarter, Most characters are limited to the usual familiars from Find Familiar. I expect a pact of the Chain warlock familiar to be much superior. A sprite, for example.
I get it. My point is people don’t use it that way. They send their familiars off and tell them to come back with info.100feet up is very much a nontrivial bump to vision. The "crows nest" on sailing ships was well under a hundred feet up, here is a great post explaining it
25m is only about 82ft so the familiar is even better & can easily do circles at that height while staying within 100ftIf you are standing on the deck your eye level (5 m) gives you a horizon 8 km away - if your eye level is 25 m (in the crow's nest) you will see the horizon 18 km away.
below O is the observer (you) and v is your height over sea level. Use Pythagora's theorem to calculate.
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Sure they do. Report things an owl thinks are dangerous a couple of times to pointlessly annoy players and you get the equivalent of the tomb of horrors poke every square twice reaction thanks to everyone having such overly generous carrying capacities that someone is almost certain to be able to carry all of their equipment plus an insensate Bob plus all of the treasure being collected plus all of Bob's equipment without hindrance while Bob pilots his familiarI get it. My point is people don’t use it that way. They send their familiars off and tell them to come back with info.
If you want a more reliable source to scout miles ahead, ask the Druid to wildshape into a hawk. Or cast clairvoyance or arcane eye. Don’t ask the Wizard’s familiar. That’s out of its wheelhouse.Sure they do. Report things an owl thinks are dangerous a couple of times to pointlessly annoy players and you get the equivalent of the tomb of horrors poke every square twice reaction thanks to everyone having such overly generous carrying capacities that someone is almost certain to be able to carry all of their equipment plus an insensate Bob plus all of the treasure being collected plus all of Bob's equipment without hindrance while Bob pilots his familiar
So at that point it becomes ok to target the familiar?
It says right in the rules that help cannot be used if the helper cannot do the thing on their own.Calling it "abuse" is a bit strong, since the rules clearly allow it and the designers have clarified that it is indeed the intent. That being said, if you want to call it "not reasonable in your campaign", It's of course absolutely OK.
But I don't think that's the main reason for some DMs not liking familiars, I think it has more with them being considered easy mode for having great detection capability at very little cost, and possibly taking up other character space in the game. People who really abuse familiars to get advantage too often in combat are fairly easy to counter anyway.
It says right in the rules that help cannot be used if the helper cannot do the thing on their own.