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Familiars! What's your Homebrew ?
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<blockquote data-quote="Amatiel" data-source="post: 7315919" data-attributes="member: 6791461"><p>What rules do you use for familiars. The basic rules as written for 5e seem a but limited. I have been working on some homebrew options, and came up with these two feats. Thoughts?</p><p></p><p> <strong><span style="color: #4F81BD">Familiar, Combat</span></strong></p><p> <em>Prerequisites: </em><em>Ability to acquire a </em><a href="https://www.dandwiki.com/wiki/SRD:Familiars" target="_blank"><em>familiar</em></a><em> via spell or class ability</em><em>. </em></p><p> [FONT=&quot]• [/FONT]You can use your reaction to dismiss your familiar to its pocket dimension. You can summon it again as a bonus action.</p><p> [FONT=&quot]• [/FONT]Your familiar has half its master’s total hit points (not including temporary hit points), rounded down, regardless of its actual Hit Dice.</p><p> [FONT=&quot]• [/FONT]Your familiar uses its masters base proficiency modifier for attacks, saving throws and skill checks.</p><p> [FONT=&quot]• [/FONT]Your familiar gains the improved evasion ability. When subjected to an attack that normally allows a Dexterity saving throw for half damage, the familiar takes no damage if it makes a successful saving throw, and half damage even if it fails the saving throw.</p><p> </p><p> </p><p> <strong><span style="color: #4F81BD">Familiar, Improved</span></strong></p><p> <em>Prerequisites: </em><em>Ability to acquire a </em><a href="https://www.dandwiki.com/wiki/SRD:Familiars" target="_blank"><em>familiar</em></a><em> via spell or class ability</em><em>. </em></p><p> [FONT=&quot]• [/FONT]Your ability to summon a servant creature such as a familiar is enhanced. You can now summon a tiny or small creature of up to CR 1 (for possible <strong><em>familiars </em></strong>see Table below).</p><p> [FONT=&quot]• [/FONT]As the master of a servant creature such as a familiar, you can choose two (2) of the following familiar traits. If you are a warlock with the pact of the chain class feature, you can choose one additional trait.</p><p> NOTE: When you cast the <em>find familiar </em>spell for a standard familiar, you also gain the <em>boon </em>for the familiar you summon.</p><p> <strong>[FONT=&quot]×[/FONT]</strong>[FONT=&quot] <em>Boon. </em>Your[/FONT] familiar bestows a special boon upon its master. This ability is variable, and depends on the type of familiar.</p><p> <strong>[FONT=&quot]×[/FONT]</strong><strong>[FONT=&quot] [/FONT]</strong><em>Superior</em>. Your familiar’s ability scores each increase by 1.</p><p> <strong>[FONT=&quot]×[/FONT]</strong><strong>[FONT=&quot] [/FONT]</strong><em>[FONT=&quot]Telepathic[/FONT]</em>. You are considered to be in contact with your familiar for the purpose of shared spells, as long as it is within 1 mile of you. You and your familiar can communicate with each other telepathically at a range of up to 1 mile.</p><p> <strong>[FONT=&quot]×[/FONT]</strong>[FONT=&quot] [/FONT]<em>Tough</em>. Your familiar gains +1 hit point per character level.</p><p> </p><p> </p><p> </p><p> [TABLE="class: MsoTableGrid"]</p><p> [TR]</p><p> [TD="width: 111"] <strong><u>Familiar</u></strong></p><p> [/TD]</p><p> [TD="width: 180"] <strong><u>Master’s Special <em>Boon</em></u></strong></p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Armadilo</p><p> [/TD]</p><p> [TD="width: 180"] +1 AC</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Bat</p><p> [/TD]</p><p> [TD="width: 180"] Adv. Perception in dim light or darkness</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Blink Dog</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Adv. Perception checks that rely on hearing or smell.</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Cat</p><p> [/TD]</p><p> [TD="width: 180"] Exp, stealth</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Dinosaur</p><p> [/TD]</p><p> [TD="width: 180"] Adv. Initiative</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Dodo</p><p> [/TD]</p><p> [TD="width: 180"] Adv. Initiative</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Dolphin</p><p> [/TD]</p><p> [TD="width: 180"] Exp, Swim checks</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Faerie Dragon (young)</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Magic resistance</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Fire Snake</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Resistance: fire</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Flying Sword</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Resistance: psychic</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Fox</p><p> [/TD]</p><p> [TD="width: 180"] +2 Dex saves</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Giant Wolf Spider</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Web walker trait</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Hawk</p><p> [/TD]</p><p> [TD="width: 180"] Adv. Perception in bright light</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Hedgehog</p><p> [/TD]</p><p> [TD="width: 180"] +2 Will saves</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Imp</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Devil’s Sight (Magical darkness does not impede your darkvision)</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Iguana</p><p> [/TD]</p><p> [TD="width: 180"] Exp, Swim checks</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Koala</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Climb checks</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Mephit</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Resistance: poison</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Monkey</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Acrobatics</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Otter</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Swim checks</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Owl</p><p> [/TD]</p><p> [TD="width: 180"] Adv. Perception in dim light or darkness</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Panther</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Adv. Perception checks that rely on smell.</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Parrot</p><p> [/TD]</p><p> [TD="width: 180"] The master learns one bonus language.</p><p> The familiar has the ability to speak one language.</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Penguin</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Swim checks</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Pixie</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Adv. On saves against being charmed and magic can’t put you to sleep.</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Psuedodragon</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Magic resistance</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Quasit</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Magic resistance</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Raccoon</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Sleight of Hand</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Rat</p><p> [/TD]</p><p> [TD="width: 180"] +2 Con saves</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Raven</p><p> [/TD]</p><p> [TD="width: 180"] Adv. On Appraise checks</p><p> The familiar has the ability to speak one language.</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Red Panda</p><p> [/TD]</p><p> [TD="width: 180"] +2 Cha saves</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Seal</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Swim checks</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Skunk</p><p> [/TD]</p><p> [TD="width: 180"] +2 Con saves</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Spider</p><p> [/TD]</p><p> [TD="width: 180"] Exp, Climb checks</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] <strong><em>Sprite</em></strong></p><p> [/TD]</p><p> [TD="width: 180"] Exp. Perception & Stealth</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Squirrel</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Sleight of Hand</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Snapping Turtle</p><p> [/TD]</p><p> [TD="width: 180"] +2 Con saves</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Tarantula</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Survival</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Turtle</p><p> [/TD]</p><p> [TD="width: 180"] +1 AC</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Viper</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Deception</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Wallaby</p><p> [/TD]</p><p> [TD="width: 180"] Exp. Acrobatics</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 111"] Weasel</p><p> [/TD]</p><p> [TD="width: 180"] +2 Dex saves</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p> Exp. Expertise</p><p> Adv. Advantage</p></blockquote><p></p>
[QUOTE="Amatiel, post: 7315919, member: 6791461"] What rules do you use for familiars. The basic rules as written for 5e seem a but limited. I have been working on some homebrew options, and came up with these two feats. Thoughts? [B][COLOR=#4F81BD]Familiar, Combat[/COLOR][/B] [I]Prerequisites: [/I][I]Ability to acquire a [/I][URL="https://www.dandwiki.com/wiki/SRD:Familiars"][I]familiar[/I][/URL][I] via spell or class ability[/I][I]. [/I] [FONT="]• [/FONT]You can use your reaction to dismiss your familiar to its pocket dimension. You can summon it again as a bonus action. [FONT="]• [/FONT]Your familiar has half its master’s total hit points (not including temporary hit points), rounded down, regardless of its actual Hit Dice. [FONT="]• [/FONT]Your familiar uses its masters base proficiency modifier for attacks, saving throws and skill checks. [FONT="]• [/FONT]Your familiar gains the improved evasion ability. When subjected to an attack that normally allows a Dexterity saving throw for half damage, the familiar takes no damage if it makes a successful saving throw, and half damage even if it fails the saving throw. [B][COLOR=#4F81BD]Familiar, Improved[/COLOR][/B] [I]Prerequisites: [/I][I]Ability to acquire a [/I][URL="https://www.dandwiki.com/wiki/SRD:Familiars"][I]familiar[/I][/URL][I] via spell or class ability[/I][I]. [/I] [FONT="]• [/FONT]Your ability to summon a servant creature such as a familiar is enhanced. You can now summon a tiny or small creature of up to CR 1 (for possible [B][I]familiars [/I][/B]see Table below). [FONT="]• [/FONT]As the master of a servant creature such as a familiar, you can choose two (2) of the following familiar traits. If you are a warlock with the pact of the chain class feature, you can choose one additional trait. NOTE: When you cast the [I]find familiar [/I]spell for a standard familiar, you also gain the [I]boon [/I]for the familiar you summon. [B][FONT="]×[/FONT][/B][FONT="] [I]Boon. [/I]Your[/FONT] familiar bestows a special boon upon its master. This ability is variable, and depends on the type of familiar. [B][FONT="]×[/FONT][/B][B][FONT="] [/FONT][/B][I]Superior[/I]. Your familiar’s ability scores each increase by 1. [B][FONT="]×[/FONT][/B][B][FONT="] [/FONT][/B][I][FONT="]Telepathic[/FONT][/I]. You are considered to be in contact with your familiar for the purpose of shared spells, as long as it is within 1 mile of you. You and your familiar can communicate with each other telepathically at a range of up to 1 mile. [B][FONT="]×[/FONT][/B][FONT="] [/FONT][I]Tough[/I]. Your familiar gains +1 hit point per character level. [TABLE="class: MsoTableGrid"] [TR] [TD="width: 111"] [B][U]Familiar[/U][/B] [/TD] [TD="width: 180"] [B][U]Master’s Special [I]Boon[/I][/U][/B] [/TD] [/TR] [TR] [TD="width: 111"] Armadilo [/TD] [TD="width: 180"] +1 AC [/TD] [/TR] [TR] [TD="width: 111"] Bat [/TD] [TD="width: 180"] Adv. Perception in dim light or darkness [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Blink Dog[/I][/B] [/TD] [TD="width: 180"] Adv. Perception checks that rely on hearing or smell. [/TD] [/TR] [TR] [TD="width: 111"] Cat [/TD] [TD="width: 180"] Exp, stealth [/TD] [/TR] [TR] [TD="width: 111"] Dinosaur [/TD] [TD="width: 180"] Adv. Initiative [/TD] [/TR] [TR] [TD="width: 111"] Dodo [/TD] [TD="width: 180"] Adv. Initiative [/TD] [/TR] [TR] [TD="width: 111"] Dolphin [/TD] [TD="width: 180"] Exp, Swim checks [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Faerie Dragon (young)[/I][/B] [/TD] [TD="width: 180"] Magic resistance [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Fire Snake[/I][/B] [/TD] [TD="width: 180"] Resistance: fire [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Flying Sword[/I][/B] [/TD] [TD="width: 180"] Resistance: psychic [/TD] [/TR] [TR] [TD="width: 111"] Fox [/TD] [TD="width: 180"] +2 Dex saves [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Giant Wolf Spider[/I][/B] [/TD] [TD="width: 180"] Web walker trait [/TD] [/TR] [TR] [TD="width: 111"] Hawk [/TD] [TD="width: 180"] Adv. Perception in bright light [/TD] [/TR] [TR] [TD="width: 111"] Hedgehog [/TD] [TD="width: 180"] +2 Will saves [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Imp[/I][/B] [/TD] [TD="width: 180"] Devil’s Sight (Magical darkness does not impede your darkvision) [/TD] [/TR] [TR] [TD="width: 111"] Iguana [/TD] [TD="width: 180"] Exp, Swim checks [/TD] [/TR] [TR] [TD="width: 111"] Koala [/TD] [TD="width: 180"] Exp. Climb checks [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Mephit[/I][/B] [/TD] [TD="width: 180"] Resistance: poison [/TD] [/TR] [TR] [TD="width: 111"] Monkey [/TD] [TD="width: 180"] Exp. Acrobatics [/TD] [/TR] [TR] [TD="width: 111"] Otter [/TD] [TD="width: 180"] Exp. Swim checks [/TD] [/TR] [TR] [TD="width: 111"] Owl [/TD] [TD="width: 180"] Adv. Perception in dim light or darkness [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Panther[/I][/B] [/TD] [TD="width: 180"] Adv. Perception checks that rely on smell. [/TD] [/TR] [TR] [TD="width: 111"] Parrot [/TD] [TD="width: 180"] The master learns one bonus language. The familiar has the ability to speak one language. [/TD] [/TR] [TR] [TD="width: 111"] Penguin [/TD] [TD="width: 180"] Exp. Swim checks [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Pixie[/I][/B] [/TD] [TD="width: 180"] Adv. On saves against being charmed and magic can’t put you to sleep. [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Psuedodragon[/I][/B] [/TD] [TD="width: 180"] Magic resistance [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Quasit[/I][/B] [/TD] [TD="width: 180"] Magic resistance [/TD] [/TR] [TR] [TD="width: 111"] Raccoon [/TD] [TD="width: 180"] Exp. Sleight of Hand [/TD] [/TR] [TR] [TD="width: 111"] Rat [/TD] [TD="width: 180"] +2 Con saves [/TD] [/TR] [TR] [TD="width: 111"] Raven [/TD] [TD="width: 180"] Adv. On Appraise checks The familiar has the ability to speak one language. [/TD] [/TR] [TR] [TD="width: 111"] Red Panda [/TD] [TD="width: 180"] +2 Cha saves [/TD] [/TR] [TR] [TD="width: 111"] Seal [/TD] [TD="width: 180"] Exp. Swim checks [/TD] [/TR] [TR] [TD="width: 111"] Skunk [/TD] [TD="width: 180"] +2 Con saves [/TD] [/TR] [TR] [TD="width: 111"] Spider [/TD] [TD="width: 180"] Exp, Climb checks [/TD] [/TR] [TR] [TD="width: 111"] [B][I]Sprite[/I][/B] [/TD] [TD="width: 180"] Exp. Perception & Stealth [/TD] [/TR] [TR] [TD="width: 111"] Squirrel [/TD] [TD="width: 180"] Exp. Sleight of Hand [/TD] [/TR] [TR] [TD="width: 111"] Snapping Turtle [/TD] [TD="width: 180"] +2 Con saves [/TD] [/TR] [TR] [TD="width: 111"] Tarantula [/TD] [TD="width: 180"] Exp. Survival [/TD] [/TR] [TR] [TD="width: 111"] Turtle [/TD] [TD="width: 180"] +1 AC [/TD] [/TR] [TR] [TD="width: 111"] Viper [/TD] [TD="width: 180"] Exp. Deception [/TD] [/TR] [TR] [TD="width: 111"] Wallaby [/TD] [TD="width: 180"] Exp. Acrobatics [/TD] [/TR] [TR] [TD="width: 111"] Weasel [/TD] [TD="width: 180"] +2 Dex saves [/TD] [/TR] [/TABLE] Exp. Expertise Adv. Advantage [/QUOTE]
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