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Familiars! What's your Homebrew ?
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<blockquote data-quote="Li Shenron" data-source="post: 7316262" data-attributes="member: 1465"><p>The general idea of feats to improve/expand on the Find Familiar spell is ok.</p><p></p><p></p><p> </p><p>I am not 100% sure but IIRC the standard Wizard's familiar doesn't fight at all, and the Warlock's familiar fights using the PC's attack action. Therefore IMO if you want to design a feat to make the familiar more combat-oriented, you have to address that basic limitation first, otherwise with this feat as written, the Wizard's familiar still cannot fight. Otherwise I think it's ok.</p><p> </p><p><em></em></p><p><em></em></p><p><em>I am ok with the boon idea (I didn't go through all the boons tho, so I am only commenting on the general concept).</em></p><p><em></em></p><p><em>Otherwise, I would scrap the fiddly bits here and focus on what <em>new</em> things you can do with this feat. So I would remove the "Superior" and "Tough" (and with their removal, there is no need for the "choose two" mechanic of this feat, just make the feat grant all the features as usual). Keep the "Boon" and fine-tune all of them to be worth. Expand on "Telepathic" to unlock something new besides the improved range, for instance you could grant the ability to cast a spell <em>now</em> and have the familiar deliver it <em>later</em> (give some max time window e.g. X hours).</em></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7316262, member: 1465"] The general idea of feats to improve/expand on the Find Familiar spell is ok. I am not 100% sure but IIRC the standard Wizard's familiar doesn't fight at all, and the Warlock's familiar fights using the PC's attack action. Therefore IMO if you want to design a feat to make the familiar more combat-oriented, you have to address that basic limitation first, otherwise with this feat as written, the Wizard's familiar still cannot fight. Otherwise I think it's ok. [I] I am ok with the boon idea (I didn't go through all the boons tho, so I am only commenting on the general concept). Otherwise, I would scrap the fiddly bits here and focus on what [I]new[/I] things you can do with this feat. So I would remove the "Superior" and "Tough" (and with their removal, there is no need for the "choose two" mechanic of this feat, just make the feat grant all the features as usual). Keep the "Boon" and fine-tune all of them to be worth. Expand on "Telepathic" to unlock something new besides the improved range, for instance you could grant the ability to cast a spell [I]now[/I] and have the familiar deliver it [I]later[/I] (give some max time window e.g. X hours).[/i] [/QUOTE]
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Familiars! What's your Homebrew ?
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