SemperJase
First Post
alsih2o said:
i think part of my point here is that much of core d+d is plenty vile.
You raise a great point and that makes the case that it is vile enough without BoVD.
I suggest that one's world view will be reflected in the campaign that person designs. Without consciously trying to do it, I leave out swords of wounding, vorpal blades, and more graphic descriptions of blood and gore. Thinking back on it when I design an adventure, I don't have to take out these elements as I don't even consider including them in the first place. Although the games I play in focus more on adventure than character development, I try to use the evil characters actions as defining them rather than the gore they produce.
You are correct in pointing out that the core game does include elements that produce gore. I suppose that means they are inherently encouraged to be used in adventures. In that case, I actually edit content from my players.
So what does that say about me?
(thanks for the points, it makes for some good introspection.)