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FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."
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<blockquote data-quote="Blue" data-source="post: 7464493" data-attributes="member: 20564"><p>Yeah, I put in creatures both way above and way below the PCs power. And make sure that it comes across in my descriptions.</p><p></p><p>Start them early with a fight they know they can't win, so they understand that there are times retreat or at least not a frontal assault is their best option. And then have them with a substantially similar fight later int eh campaign, where they can beat it and know they are getting more powerful. And then late in the campaign use them like fodder so the PCs can recognize how seriously powerful they've gotten and revel in it some. Hydras and giants are good suggestions - recognizable and scary.</p><p></p><p>The flip side is also that not everything can be immediate-fight-to-death hostile. Maybe they can talk or bribe their way, or just use stealth to avoid. Things that will defend territory but not give chase. Those who oppose the party but aren't bloodthirsty to kill them if not forced to.</p><p></p><p>And alternate win conditions. The demon is way beyond you - but if you can keep it busy while also disrupting the ritual, it will go away. Keep the attacking horde from killing the fleeing villagers until they are across the canyon and the bridge has been destroyed. That sort of thing.</p></blockquote><p></p>
[QUOTE="Blue, post: 7464493, member: 20564"] Yeah, I put in creatures both way above and way below the PCs power. And make sure that it comes across in my descriptions. Start them early with a fight they know they can't win, so they understand that there are times retreat or at least not a frontal assault is their best option. And then have them with a substantially similar fight later int eh campaign, where they can beat it and know they are getting more powerful. And then late in the campaign use them like fodder so the PCs can recognize how seriously powerful they've gotten and revel in it some. Hydras and giants are good suggestions - recognizable and scary. The flip side is also that not everything can be immediate-fight-to-death hostile. Maybe they can talk or bribe their way, or just use stealth to avoid. Things that will defend territory but not give chase. Those who oppose the party but aren't bloodthirsty to kill them if not forced to. And alternate win conditions. The demon is way beyond you - but if you can keep it busy while also disrupting the ritual, it will go away. Keep the attacking horde from killing the fleeing villagers until they are across the canyon and the bridge has been destroyed. That sort of thing. [/QUOTE]
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