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FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."
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<blockquote data-quote="Satyrn" data-source="post: 7465151" data-attributes="member: 6801204"><p>Well . . . This has me formulating an experiment to try at my table.</p><p></p><p>I'm curious to see how the game would change if that was something I flat out told the players. Like along with describing the monsters, I also tell them the CR. So no matter how well or poorly my description conveyed the menace to the players, we're assured that that the characters have been able to evaluate the threat.</p><p></p><p>I already tell my players how many hit points a monster has remaining in combat (because I track it openly), so giving my playing game-mechanic info is normal for me. </p><p></p><p>I wonder if telling them the CR of their foes would work.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7465151, member: 6801204"] Well . . . This has me formulating an experiment to try at my table. I'm curious to see how the game would change if that was something I flat out told the players. Like along with describing the monsters, I also tell them the CR. So no matter how well or poorly my description conveyed the menace to the players, we're assured that that the characters have been able to evaluate the threat. I already tell my players how many hit points a monster has remaining in combat (because I track it openly), so giving my playing game-mechanic info is normal for me. I wonder if telling them the CR of their foes would work. [/QUOTE]
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FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."
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