Famous quotes/speeches from your campaign world?

Derren

Hero
Many important events in history are very closely related, or better say remembered, by a single speech, sometimes even just a few words spoken at the beginning or during said events. Those words now stand as a symbol for everything which happened during this event.

Examples include:
  • Deus Vult --Urban II(the most obscure example I guess): Beginning of the crusades.
  • Liberté, égalité, fraternité --Antoine-François Momoro: Motto of the french revolution.
  • I Have a Dream --Martin Luther King Jr.: The American Civil Rights movement
  • Niemand hat die Absicht, eine Mauer zu errichten (No one has the intention to build a wall) --Walter Ulbricht: Building of the Berlin Wall
  • Wir sind das Volk --German people: Fall of said Wall


Do your campaign settings have such memorable words which tie into its history, or even better, became a symbol of a event which happened during gamplay? And if not yet, can you think of something?
 

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"What side of the Prismatic Sphere is the Paladin on? OOPS!"

On a more serious note,

"I am holding this bridge."

"Show him the door."
 
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"Well...it's a low-threshold evil."

Quote: "Well...it's a low-threshold evil." (Grimstone)


Story:
A long-time player was DM'ing our group several years ago. We were enjoying ourselves and the adventure. Unfortunately, one of the characters had his hand lopped off during combat according to a critical hit chart. [Some of you can already guess where this is going. ;) ]

We survived the encounter and patched up the character. The player was sort of bummed, but taking it all in stride. Well, not too long after, as we pressed forward within the depths of some underground realm, we happened upon a not-easy-to-avoid chamber with: a HAND on a pedestal. So, a couple of us steeped in early D&D lore immediately cringed in horror. The other player--barely a year or two into it and without much history--was intrigued by the subtle hints that it might be a magical and fully-functional replacement for his recently removed appendage.

As the DM and player discussed what simple steps were necessary to make use of it--basically, pick it up and hold it to the stump--another veteran gamer and I exchanged extremely worried looks (being good-aligned) and proceeded to in-character determine whether this boon was "too good to be true." Also, as an aside: the other player "always plays a paladin, even when his character is not a paladin." Heh. So he did his at-will Detect Evil and concentrated.

Now, the DM frowned and considered this, then announced informatively: "Well, you do detect some evil...but...it's nothing really. It's just a low threshold evil." We tried to warn the other player that something evil would NOT be welcome in our party. He asked the DM who replied: "Oh, it's such a slight evil that you wouldn't even notice. You'd be fully in control." He said it with a straight face. He kept up with the temptations and persuasion, hinting that the hand would likely have tremendous strength, and so on.

So, the character went to reach for the hand and the other worried player and I desperately sent our characters to hold his back. We said that we did NOT think it was a good idea. We begged him to reconsider, or at least let us leave the area. Our characters restrained him by the arms while trying to express our incredible unease. By now, the player who knew us quite well having been friends for years thought there must be something really wrong for us easy-going role-players and tacticians to be so uncharacteristically worked up.

It could be argued that we were unfairly using meta-game knowledge, but there WAS an ever-true-to-form paladin in the party. He DID sense evil. A desiccated hand awaited perhaps a BIT too conveniently after a very recent and random critical hit. So the player hesitated and reconsidered. He announced he would pass on this opportunity.

The DM was momentarily crestfallen even as we were instantly relieved. Alas, we would not so easily dodge fate that day, because the DM grinned deviously and suddenly announced with barely restrained glee: "Before you can react, the hand LEAPS off of the pedestal, FLIES through the air, and ATTACHES itself to your stump!!!"

We all stood around in shock while this new info sunk in (yes, we had gotten up to pace around and discuss this intense occurrence).

The DM proceeded to tell us: "[character], in your mind you hear whispers, and you cannot fight a dark will that now controls you. It is a powerful EVIL ARTIFACT: THE HAND OF VECNA!"


Aftermath: Suffice it to say it did NOT go very well after that. There was much consternation, contention, and some more lopping off of body parts here and there. But years later any of us can remark about something considered to be "bad" and someone else whether agreeing or not can quip back: "Yeah, but it's a LOW-THRESHOLD EVIL!" Everyone then roars with laughter.
 
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In my current 3.5 campaign, the words "I've got this" are forbidden. This stems from an incident a few years ago, where the party was going through an old-school dungeon crawl, and, upon entering a cavern, several sarcophagi popped open and three or four mummies emerged. My son Logan was running a wizard who specialized in fire spells, so he had his PC, Telgrane, step to the front of the group and state the now-infamous sentence, confident in the knowledge that the mummies' weakness for fire would bring about their immediate downfall.

He was sort of right: after casting a wall of fire directly along the line of mummies,they went up in flames and were almost immediately destroyed. However, sealed inside each mummy was a vampiric mist, which, once freed, proved to be a much greater threat to the party at large. Telgrane, in fact, was brought so close to death he had to teleport away from the dungeon to heal up, and was replaced by Logan's alternate PC, who teleported in to finish the adventure in Telgrane's place.

Since that adventure, anyone in our gaming group who has their PC say "I've got this" gets an immediate heaping of scorn and derision. Also, to commemorate the event, the family my son and I game with got him a customized T-shirt for Christmas last year that reads "Telgrane: 'I've got this.'" He still wears it to many of our gaming sessions.

Johnathan
 

Things that didn't end well:

"I'm absolutely sure." And variations thereoff.

"Brotherhood, not brothel!" - Party to barbarian half-orc female with slight language processing issues when she was too late for the fight.

"Let's do something simple and kill a dragon first." - The halfling priest of a relatively inexperienced party reading the billboard at a tavern.

"Why not go directly to the lich to save time?" - The replacement char for above halfling priest, a half-dwarf sorcerer.

"It can't be that hard or the elves would be dead already." - Replacement char for above half-dwarf sorcerer, a full dwarf wizard.

"We are not the heroes you are looking for." - Above mentioned dwarf wizard trying to avoid another TPK-mission.



Stuff that went great:

"Fireworks,you can never have enough fireworks." - Jesched the legendary blue-golden dragon

"Wizard up already." - Fighter to wizard who can never decide what spell to use.

"The uruk-hai just need a little love." - Dwarf fighter describing his tactics.

"A hooga haga hooga." - Above mentioned barbarian half-orc female shortly before she single-handedly killed the villain during his evil plans speech.
 

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