Primitive Screwhead
First Post
The 'Struggling with spells' was getting rather long, so I thought I would get a fresh start. I have compiled the my spell paths into the attached PDF, sans flavor text {not my strong suit}.
Some thoughts on the 'how to build'
Spell paths should be about 10 spells long and rather tightly focused onto one or two themed effects. A Grand Elf, apprenticed Fire-Mage I will have a LOG of 9 and plenty of room for pyromaniac goodness. Thats over 90 'signature' spells to work with. Even a less focused caster will have 4 to 6 spell paths available.. still looking at at least 40 signature spells.
In my game the casters have stuck with 4 or 5 'go to' spells.
Some Paths should 'build' on others.. I haven't done this yet but I plan on doing a 'part II' of some of these paths that cover the 10 to 20 MP range.
Update: New paths added, and fixed a formatting error that trimmed some of the spell text.
Some thoughts on the 'how to build'
Spell paths should be about 10 spells long and rather tightly focused onto one or two themed effects. A Grand Elf, apprenticed Fire-Mage I will have a LOG of 9 and plenty of room for pyromaniac goodness. Thats over 90 'signature' spells to work with. Even a less focused caster will have 4 to 6 spell paths available.. still looking at at least 40 signature spells.
In my game the casters have stuck with 4 or 5 'go to' spells.
Some Paths should 'build' on others.. I haven't done this yet but I plan on doing a 'part II' of some of these paths that cover the 10 to 20 MP range.
Update: New paths added, and fixed a formatting error that trimmed some of the spell text.
Code:
Path Secrets
Dowsing Path Scry
Path of Anemoi Flight
Path of Animal Friendship Animal Friend
Path of Bones Bones
Path of Driving Wind Air
Path of Harm Evil
Path of Magic Missiles Force
Path of Might Earth, Force
Path of Prestidigitation Force, Illusion
Path of Symbols Abjure, Runes
Path of the Armorer Force, Metal
Path of the Battle Dancer Air
Path of the BeastMaster Animal Protector
Path of the Builder Nature
Path of the Burning Palm Fire
Path of the Eye Light
Path of the Fey Skinwalker Fey
Path of the Filcher Move, Stealth
Path of the Fire Bender Fire
Path of the Fire Breather Fire, Mist
Path of the Flame Blade Fire, Arcane Weapon
Path of the Ice Sculptor Ice, Mist
Path of the LongStrider Nature, Fire
Path of the Mentalist Mind
Path of the Night Drider
Path of the Quartermaster Move, Create
Path of the Scout Move, Scry
Path of the Spider Arachnoid
Path of the Storm Lightning, Air
Path of Thorns Plant, Nature
Path of Tim, the Sorcerer Fire
Attachments
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