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Fan created Spell Paths for OLD
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6425402" data-attributes="member: 20805"><p>The 'Struggling with spells' was getting rather long, so I thought I would get a fresh start. I have compiled the my spell paths into the attached PDF, sans flavor text {not my strong suit}.</p><p></p><p>Some thoughts on the 'how to build'</p><p></p><p> Spell paths should be about 10 spells long and rather tightly focused onto one or two themed effects. A Grand Elf, apprenticed Fire-Mage I will have a LOG of 9 and plenty of room for pyromaniac goodness. Thats over 90 'signature' spells to work with. Even a less focused caster will have 4 to 6 spell paths available.. still looking at at least 40 signature spells.</p><p> In my game the casters have stuck with 4 or 5 'go to' spells.</p><p></p><p>Some Paths should 'build' on others.. I haven't done this yet but I plan on doing a 'part II' of some of these paths that cover the 10 to 20 MP range.</p><p></p><p>Update: New paths added, and fixed a formatting error that trimmed some of the spell text.</p><p></p><p>[code]</p><p>Path Secrets</p><p>Dowsing Path Scry</p><p>Path of Anemoi Flight</p><p>Path of Animal Friendship Animal Friend</p><p>Path of Bones Bones</p><p>Path of Driving Wind Air</p><p>Path of Harm Evil</p><p>Path of Magic Missiles Force</p><p>Path of Might Earth, Force</p><p>Path of Prestidigitation Force, Illusion</p><p>Path of Symbols Abjure, Runes</p><p>Path of the Armorer Force, Metal</p><p>Path of the Battle Dancer Air</p><p>Path of the BeastMaster Animal Protector</p><p>Path of the Builder Nature</p><p>Path of the Burning Palm Fire</p><p>Path of the Eye Light</p><p>Path of the Fey Skinwalker Fey</p><p>Path of the Filcher Move, Stealth</p><p>Path of the Fire Bender Fire</p><p>Path of the Fire Breather Fire, Mist</p><p>Path of the Flame Blade Fire, Arcane Weapon</p><p>Path of the Ice Sculptor Ice, Mist</p><p>Path of the LongStrider Nature, Fire</p><p>Path of the Mentalist Mind</p><p>Path of the Night Drider</p><p>Path of the Quartermaster Move, Create</p><p>Path of the Scout Move, Scry</p><p>Path of the Spider Arachnoid</p><p>Path of the Storm Lightning, Air</p><p>Path of Thorns Plant, Nature</p><p>Path of Tim, the Sorcerer Fire</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6425402, member: 20805"] The 'Struggling with spells' was getting rather long, so I thought I would get a fresh start. I have compiled the my spell paths into the attached PDF, sans flavor text {not my strong suit}. Some thoughts on the 'how to build' Spell paths should be about 10 spells long and rather tightly focused onto one or two themed effects. A Grand Elf, apprenticed Fire-Mage I will have a LOG of 9 and plenty of room for pyromaniac goodness. Thats over 90 'signature' spells to work with. Even a less focused caster will have 4 to 6 spell paths available.. still looking at at least 40 signature spells. In my game the casters have stuck with 4 or 5 'go to' spells. Some Paths should 'build' on others.. I haven't done this yet but I plan on doing a 'part II' of some of these paths that cover the 10 to 20 MP range. Update: New paths added, and fixed a formatting error that trimmed some of the spell text. [code] Path Secrets Dowsing Path Scry Path of Anemoi Flight Path of Animal Friendship Animal Friend Path of Bones Bones Path of Driving Wind Air Path of Harm Evil Path of Magic Missiles Force Path of Might Earth, Force Path of Prestidigitation Force, Illusion Path of Symbols Abjure, Runes Path of the Armorer Force, Metal Path of the Battle Dancer Air Path of the BeastMaster Animal Protector Path of the Builder Nature Path of the Burning Palm Fire Path of the Eye Light Path of the Fey Skinwalker Fey Path of the Filcher Move, Stealth Path of the Fire Bender Fire Path of the Fire Breather Fire, Mist Path of the Flame Blade Fire, Arcane Weapon Path of the Ice Sculptor Ice, Mist Path of the LongStrider Nature, Fire Path of the Mentalist Mind Path of the Night Drider Path of the Quartermaster Move, Create Path of the Scout Move, Scry Path of the Spider Arachnoid Path of the Storm Lightning, Air Path of Thorns Plant, Nature Path of Tim, the Sorcerer Fire [/code] [/QUOTE]
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