From a design point of view, I guess this would be more directed at DMs, but I'd suspect many players would have an opinion as well, particularly considering that it may affect a player's immersion into the game.
Generally speaking, do you prefer your in-game communities to be melting pots, with most, if not all, D&D races having representation, or do you prefer your dwarves one place, elves somewhere else, with only merchants, diplomats, and adventurers passing from one to another?
I know that I tend to create areas where one race is dominant, and the Player's Handbook somewhat encourages that with preferred regions for the standard races, but I think it's my modern sensibilities causing a stir in my brain. Maybe less so now with the emphasis on points of light, but generally speaking, most D&D campaign worlds I've seen have had races interacting with each other for centuries, if not longer. Granted, real life has little to do with a raid on a dragon's lair, but I have a hard time accepting nigh-perfectly racial communities when so much of a D&D game seems to rely on heavy interaction between these disparate regions - in real-life, such interaction led fairly quickly to culturally diverse lands, even if the original culture is still very much in the majority.
The more I think on it, I think it comes from my preference for smaller regions of campaign play. I like most of the standard races to be present in some fashion, but I tend to set my campaigns on small continents, or even smaller regions, like mountain-locked kingdoms or fjord-sided peninsulas... leaving very little room for each race to have its own kingdom. They may have their own neighborhood, but all answer to the same set of nobility, and generally face the same problems in their daily lives.
What are your thoughts and preferences?
Generally speaking, do you prefer your in-game communities to be melting pots, with most, if not all, D&D races having representation, or do you prefer your dwarves one place, elves somewhere else, with only merchants, diplomats, and adventurers passing from one to another?
I know that I tend to create areas where one race is dominant, and the Player's Handbook somewhat encourages that with preferred regions for the standard races, but I think it's my modern sensibilities causing a stir in my brain. Maybe less so now with the emphasis on points of light, but generally speaking, most D&D campaign worlds I've seen have had races interacting with each other for centuries, if not longer. Granted, real life has little to do with a raid on a dragon's lair, but I have a hard time accepting nigh-perfectly racial communities when so much of a D&D game seems to rely on heavy interaction between these disparate regions - in real-life, such interaction led fairly quickly to culturally diverse lands, even if the original culture is still very much in the majority.
The more I think on it, I think it comes from my preference for smaller regions of campaign play. I like most of the standard races to be present in some fashion, but I tend to set my campaigns on small continents, or even smaller regions, like mountain-locked kingdoms or fjord-sided peninsulas... leaving very little room for each race to have its own kingdom. They may have their own neighborhood, but all answer to the same set of nobility, and generally face the same problems in their daily lives.
What are your thoughts and preferences?