Glade Riven
Adventurer
So here is an idea inspired by the Fallout videogames, except adapting the basic principle to D&D. So...post-apocalyptic fantasy that isn't Dragonlance.
Basic Principle: 1,000 years ago a meteor hit the planet, bringing about nuclear winter. Cloud cover is still thick, but the days are a muddy grey. Sunlight is extremely rare, but the occasional break in the clouds does happen.
A few ideas:
From the sky came Wurmrot, bathed in fire. As he fell, the sky was sundered by his flames. When Wurmrot struck the ground, he called forth the shroud. Ash fell like snow as the world was consumed by fire. From the flames came the winter of a hundred years. When spring finally came, it brought with it the burning rains. But now the shroud has begun to tear, and with the tearing of the shroud comes hope.
Basic Principle: 1,000 years ago a meteor hit the planet, bringing about nuclear winter. Cloud cover is still thick, but the days are a muddy grey. Sunlight is extremely rare, but the occasional break in the clouds does happen.
A few ideas:
- "Dark" races such as drow, duergar, etc are now the common races, with the common races being rare to died out.
- Wurmwood spawned fowl things like demons, devils, etc.
- Elves survived by magically protecting a few cities, but the magics are waining and they are low on resources
- Gnomes built underground Vaults. Normal dwarves may have survived this way, too.
- Humans are still human, because we're tenatious and adaptable.
- Most magical artifacts have to be found in old ruins, because the techniques to make them are lost when civilization died.
- Vampires, Werewolves, and other creatures of the night run rampent.