JoeGKushner
Adventurer
Well, we had a thread about the books we read and I was wondering what books people would like to see done up in d20 format. We've already had quite a few licenses in the stew. One thing I like about game books over the actual books themselves is that it's often easier to find information. Not too much a problem for settings like Middle Earth where they have their own Atlases, dictionaries ando ther books, but not every author has those advantages.
I'd like to see the following hit some type of d20 transformation just for more details about the setting, or details about the setting in such a way that I can pick and chose what I'd like about them.
Farseer by Robin Hobb: I'm reading the first trilogy now and its good. Two other trilogies out there so someone must be reading these books.
Earthsea: Shorter stories that still pack a nice punch to them.
Eternal Champion: Talk about the Champion, the Companion and the Sword. Showcase how to use multiple planes and other epic feel to a campaign without the characters themselves being gods.
FICTIONAL SYSTEMS
Call of Cthulhu: Taste may vary. I liked it.
Wheel of Time: Ditto. I used their spellcasting system for Sorcrers in SL for a while to show the real differences between those touched by the Titan and those were were just sorcerers.
Dragonlords of Melnibone: Everytime I hear how great Chaosium is and how Wizards scrwed them, I point to this book to showcase that lie.
Clash of Kings: GOO has high production values so this might be a great thing to look at, but I'm worried about how easily it'll be to mesh it with standard d20 books.
Shanara: The Dragon article wasn't too bad.
Midkeima: Well, not quite d20, but I still have Carse and Tulan and heard that there was another book, Jonril out. (Showing my age here)
Thieves World: Another one not quite d20, but the first boxed set had some AD&D stuff in it in addition to numerous other systems.
Star Wars: Not quite fiction, but it has enough of it to back it up. For a while, that's all there was.
Conan: Nuff said.
Middle Earth: Nuff said. Not d20 but still out there.
I'd like to see the following hit some type of d20 transformation just for more details about the setting, or details about the setting in such a way that I can pick and chose what I'd like about them.
Farseer by Robin Hobb: I'm reading the first trilogy now and its good. Two other trilogies out there so someone must be reading these books.
Earthsea: Shorter stories that still pack a nice punch to them.
Eternal Champion: Talk about the Champion, the Companion and the Sword. Showcase how to use multiple planes and other epic feel to a campaign without the characters themselves being gods.
FICTIONAL SYSTEMS
Call of Cthulhu: Taste may vary. I liked it.
Wheel of Time: Ditto. I used their spellcasting system for Sorcrers in SL for a while to show the real differences between those touched by the Titan and those were were just sorcerers.
Dragonlords of Melnibone: Everytime I hear how great Chaosium is and how Wizards scrwed them, I point to this book to showcase that lie.
Clash of Kings: GOO has high production values so this might be a great thing to look at, but I'm worried about how easily it'll be to mesh it with standard d20 books.
Shanara: The Dragon article wasn't too bad.
Midkeima: Well, not quite d20, but I still have Carse and Tulan and heard that there was another book, Jonril out. (Showing my age here)
Thieves World: Another one not quite d20, but the first boxed set had some AD&D stuff in it in addition to numerous other systems.
Star Wars: Not quite fiction, but it has enough of it to back it up. For a while, that's all there was.
Conan: Nuff said.
Middle Earth: Nuff said. Not d20 but still out there.