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Fantasy Grounds Game Stats for 2017: D&D 5E Up By 6%, Pathfinder Holds Steady!
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<blockquote data-quote="Myrdin Potter" data-source="post: 7731797" data-attributes="member: 6843593"><p>For people new to FG, let me give a few examples.</p><p></p><p>There are 2 community built AD&D rulesets (not licensed, mechanics only, as compared to the licensed rulesets which have all the rules text).</p><p></p><p>This one runs off of a heavily modified 5e ruleset base and is a 2e base with an extension to turn it to 1e:</p><p></p><p><a href="https://www.fantasygrounds.com/forums/showthread.php?37777-Project-AD-amp-D-Core-Ruleset" target="_blank">https://www.fantasygrounds.com/forums/showthread.php?37777-Project-AD-amp-D-Core-Ruleset</a></p><p></p><p>This one runs off of Castles and Crusades ruleset</p><p></p><p><a href="https://www.fantasygrounds.com/forums/showthread.php?36009-AD-amp-D-Ruleset" target="_blank">https://www.fantasygrounds.com/forums/showthread.php?36009-AD-amp-D-Ruleset</a> </p><p></p><p>If you want to play Adventures in Middle-Earth (5e), then you use this extension for the standard 5e ruleset (extension is community developed):</p><p></p><p><a href="https://www.fantasygrounds.com/forums/showthread.php?37167-Adventures-in-Middle-Earth" target="_blank">https://www.fantasygrounds.com/forums/showthread.php?37167-Adventures-in-Middle-Earth</a></p><p></p><p>Extensions tend to identify themselves based on the ruleset they extend. So Adventures in Middle Earth will show up as 5e. AD&D (both versions) are rulesets so show up as AD&D.</p><p></p><p>Fantasy Grounds has a "generic" ruleset called "CoreRPG" that give dice rolling and text and map handling, but no real automation. Does not check to hit rolls, for example, where the 5e ruleset checks to hit, applies damage, does concentration checks automatcially, etc.</p><p></p><p>Many RPG have special die rolls and other features that CoreRPG does not have built in. Some there is a community ruleset built off of CoreRPG called Morecore that adds a ton of specific dice roles and other features, but still way less automation than the full licensed rulesets.</p><p></p><p><a href="https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset" target="_blank">https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset</a></p><p></p><p>Morecore is a great base and you can make it rules specific via an extension like this for the Conan 2d20 rules:</p><p></p><p><a href="https://www.fantasygrounds.com/forums/showthread.php?36019-Conan-Extension-V-3-1" target="_blank">https://www.fantasygrounds.com/forums/showthread.php?36019-Conan-Extension-V-3-1</a> (go to the link in the last message in this thread for the most advanced version).</p><p></p><p>Here is the community rulesets forum for more examples:</p><p></p><p><a href="https://www.fantasygrounds.com/forums/forumdisplay.php?92-Rulesets" target="_blank">https://www.fantasygrounds.com/forums/forumdisplay.php?92-Rulesets</a></p></blockquote><p></p>
[QUOTE="Myrdin Potter, post: 7731797, member: 6843593"] For people new to FG, let me give a few examples. There are 2 community built AD&D rulesets (not licensed, mechanics only, as compared to the licensed rulesets which have all the rules text). This one runs off of a heavily modified 5e ruleset base and is a 2e base with an extension to turn it to 1e: [URL]https://www.fantasygrounds.com/forums/showthread.php?37777-Project-AD-amp-D-Core-Ruleset[/URL] This one runs off of Castles and Crusades ruleset [URL]https://www.fantasygrounds.com/forums/showthread.php?36009-AD-amp-D-Ruleset[/URL] If you want to play Adventures in Middle-Earth (5e), then you use this extension for the standard 5e ruleset (extension is community developed): [URL]https://www.fantasygrounds.com/forums/showthread.php?37167-Adventures-in-Middle-Earth[/URL] Extensions tend to identify themselves based on the ruleset they extend. So Adventures in Middle Earth will show up as 5e. AD&D (both versions) are rulesets so show up as AD&D. Fantasy Grounds has a "generic" ruleset called "CoreRPG" that give dice rolling and text and map handling, but no real automation. Does not check to hit rolls, for example, where the 5e ruleset checks to hit, applies damage, does concentration checks automatcially, etc. Many RPG have special die rolls and other features that CoreRPG does not have built in. Some there is a community ruleset built off of CoreRPG called Morecore that adds a ton of specific dice roles and other features, but still way less automation than the full licensed rulesets. [URL]https://www.fantasygrounds.com/forums/showthread.php?34860-MoreCore-Ruleset[/URL] Morecore is a great base and you can make it rules specific via an extension like this for the Conan 2d20 rules: [URL]https://www.fantasygrounds.com/forums/showthread.php?36019-Conan-Extension-V-3-1[/URL] (go to the link in the last message in this thread for the most advanced version). Here is the community rulesets forum for more examples: [URL]https://www.fantasygrounds.com/forums/forumdisplay.php?92-Rulesets[/URL] [/QUOTE]
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