Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Grounds Unity KS Announced
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordEntrails" data-source="post: 7586595" data-attributes="member: 6804070"><p>The move to Unity?</p><p></p><p>So right now, FG is a whole custom app written in XML, LUA and maybe C++. The networking code, map handling, physics engine for the dice, et al is written and maintained by SmiteWorks. So if they want to do something like support 64-bit architecture, they have to re-write the whole things. If they want to change to using a different network protocol, they have to write the whole sub-routine.</p><p></p><p>It gives them absolute control, but also absolute responsibility for everything. With Unity, their are multiple libraries or packages of code for things like displaying images, or networking, or physics engines etc.</p><p></p><p>So, SW just has to decide on which packages they want to integrate, write the code so that the packages can talk to each other (i.e. the network package passes this data set to the image display package, and variables x, y, and z, in the network package equal variables m, n, o in the display package).</p><p></p><p>Think of it like an airplane. You could design and build one from the ground up, design and build your own jet engine, radios, seats, make your own carpet etc. Or, you could buy an existing engine, radio, etc ad just have to make them all work together right? Unity is a set of software packages that are designed to work together, you just have to build the frame for them all to fit in and make the "cables" to connect them and talk to each other.</p><p></p><p>That make sense?</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7586595, member: 6804070"] The move to Unity? So right now, FG is a whole custom app written in XML, LUA and maybe C++. The networking code, map handling, physics engine for the dice, et al is written and maintained by SmiteWorks. So if they want to do something like support 64-bit architecture, they have to re-write the whole things. If they want to change to using a different network protocol, they have to write the whole sub-routine. It gives them absolute control, but also absolute responsibility for everything. With Unity, their are multiple libraries or packages of code for things like displaying images, or networking, or physics engines etc. So, SW just has to decide on which packages they want to integrate, write the code so that the packages can talk to each other (i.e. the network package passes this data set to the image display package, and variables x, y, and z, in the network package equal variables m, n, o in the display package). Think of it like an airplane. You could design and build one from the ground up, design and build your own jet engine, radios, seats, make your own carpet etc. Or, you could buy an existing engine, radio, etc ad just have to make them all work together right? Unity is a set of software packages that are designed to work together, you just have to build the frame for them all to fit in and make the "cables" to connect them and talk to each other. That make sense? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Grounds Unity KS Announced
Top