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Fantasy Grounds Unity KS Announced
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<blockquote data-quote="LordEntrails" data-source="post: 7586634" data-attributes="member: 6804070"><p>Not a problem. But yes, they are basically re-writing everything to a modern standard.</p><p></p><p>For the users it actually means very little (see my first post) right now. In general the user interface and such is expected to stay the same. </p><p></p><p>The biggest thing 'right-now' is in terms of networking. With FG being a client-server, meaning you host it on your own computer, and not the FG servers itself (like Roll20 does) it means that in some cases someone's firewall or network blocks the connection and they have to setup port forwarding or use a VPN to tunnel through their network to allow your computers to connect to each other. With new/current networking protocols, this should no longer be necessary.</p><p></p><p>Plus, with the expected hosted option, you will be able to have the FG servers host and run the game so you can run your campaign from any computer and not have to ever worry about networking, your computer power or drive space, etc.</p><p></p><p>The second "big thing" is dynamic line of sight. If you are familiar with Roll 20's dynamic line of sight / advanced fog of war, we are expecting something comparable to that in function, and since FG is a stand alone app and not a web browser, it should have better performance (but we will have to wait and see on that).</p><p></p><p>But, what it means for the user in the future is that FG staff won't have to dive into obscure code written by their predecessors to change some behavior. It means that they may be able to do things like augmented reality and 3D "table tops" (Remember Table Top Connect's beta? That was done in Unity and SmiteWorks bought that company; technology and the developer.)</p><p></p><p>It means thing like weather effects applied to maps (rain, snow, thunder, etc which has been demo's and can be see on YouTube) can be implemented. Animated gifs or other image formats might be available. </p><p></p><p>It also means that the FG developers can spend more time implementing new features and that they should be able to implement quicker, especially if their is a Unity Package they can use to do so.</p><p></p><p>It might mean easy ability for community developers to customize, as community developers can access and use Unity assets as well.</p><p></p><p>Oh, and it also means 64-bit architecture (and maybe multi-threading). Meaning better performance, bigger images, more ability to use the hardware available to the server.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7586634, member: 6804070"] Not a problem. But yes, they are basically re-writing everything to a modern standard. For the users it actually means very little (see my first post) right now. In general the user interface and such is expected to stay the same. The biggest thing 'right-now' is in terms of networking. With FG being a client-server, meaning you host it on your own computer, and not the FG servers itself (like Roll20 does) it means that in some cases someone's firewall or network blocks the connection and they have to setup port forwarding or use a VPN to tunnel through their network to allow your computers to connect to each other. With new/current networking protocols, this should no longer be necessary. Plus, with the expected hosted option, you will be able to have the FG servers host and run the game so you can run your campaign from any computer and not have to ever worry about networking, your computer power or drive space, etc. The second "big thing" is dynamic line of sight. If you are familiar with Roll 20's dynamic line of sight / advanced fog of war, we are expecting something comparable to that in function, and since FG is a stand alone app and not a web browser, it should have better performance (but we will have to wait and see on that). But, what it means for the user in the future is that FG staff won't have to dive into obscure code written by their predecessors to change some behavior. It means that they may be able to do things like augmented reality and 3D "table tops" (Remember Table Top Connect's beta? That was done in Unity and SmiteWorks bought that company; technology and the developer.) It means thing like weather effects applied to maps (rain, snow, thunder, etc which has been demo's and can be see on YouTube) can be implemented. Animated gifs or other image formats might be available. It also means that the FG developers can spend more time implementing new features and that they should be able to implement quicker, especially if their is a Unity Package they can use to do so. It might mean easy ability for community developers to customize, as community developers can access and use Unity assets as well. Oh, and it also means 64-bit architecture (and maybe multi-threading). Meaning better performance, bigger images, more ability to use the hardware available to the server. [/QUOTE]
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