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Fantasy Grounds Unity KS Announced
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<blockquote data-quote="LordEntrails" data-source="post: 7586718" data-attributes="member: 6804070"><p>So following that link I see the following official source content available on Roll20:</p><p>- D&D 5E </p><p>- Pathfinder </p><p>- StarFinder </p><p>- Dungeon World </p><p>- Drama World </p><p></p><p>FG has the following official sources/content:</p><p>- D&D 5E </p><p>- Pathfinder </p><p>- StarFinder </p><p>- Call of Cthulu (6E & 7E)</p><p>- Savage Worlds</p><p>- Mutants & Masterminds</p><p>- Castles & Crusades (this one might be $10 for everything, not sure)</p><p>- FATECore</p><p>- Rolemaster</p><p>- Traveller</p><p>- Symborium</p><p>- 13th Age</p><p>- WOIN</p><p>- Dead Lands</p><p></p><p></p><p>Says who? I use Roll20, rarely, and I have hit these limits. But, regardless, they are serious limits (only able to share what you purchase to 1, 3, or 5 campaigns? Restrictions on moving characters or other content between campaigns?) and each individual should be aware of them and take them into consideration. Its not up to us to say they should be ignored.</p><p></p><p></p><p>Including the upfront cost (i.e. a license), in most cases you get more for your money with FG, after a reasonable amount of time. You can buy the PHB, MM, DMG, and one-time standard license on FG for $129, and that is good forever. </p><p>On Roll 20 you can buy the PHB and MM for $80. But you can't buy the DMG at all. And then if you want to use those books in more than one campaign, you have to pay $5/month. So in 10 months, you have broken even with Roll20, plus you still don't have the DMG in your VTT.</p><p></p><p></p><p>If you buy the most expensive set of licenses for that use case. Why would you not just go with an Ultimate? Then it would be $10/month or $149. Or if you insisted on Standard licenses, then buy the 4 pack from Steam?</p><p></p><p></p><p></p><p>That is just flat out wrong, again. Is that why you cut out and ignored all the quoted prices? For most official content, FG is about 60% of price of the same official content as Roll20. In general 5E stuff is $30 on FG and $50 on Roll 20.</p><p></p><p></p><p>Honest answer, it depends.</p><p></p><p>So if I run live using nothing but a dry erase map and generic mini's and fly by the seat of my pants (i.e. nothing more than a plot and encounter outlines), then "live" prep is less time.</p><p></p><p>But that's because in FG (and to some extent in Roll20) I have full color maps, I have custom images for creatures, and they are pre-placed on the maps. I have treasure parcels ready to be distribute and XP is automatically calculated and can be assigned and distributed with a couple mouse clicks.</p><p></p><p>And that makes my combats, whether I am playing online or using FG on my TV for a face to face game, take 1/2 to 1/3 the time it takes in person. As others have said, combat in FG is <em>fast</em>.</p><p></p><p>So I can prep fast for a live session, but then it is all theater of the mind or maps outlined on the fly or I pull one of the many laminated maps from my stash. I may be using gnoll mini's for my army of elven bandits, or fire elemental for a hill giant. And, combat takes forever because I have to track hitpoints, look up ACs, attack bonuses and weapon damages. Calculate spell DCs, etc.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7586718, member: 6804070"] So following that link I see the following official source content available on Roll20: - D&D 5E - Pathfinder - StarFinder - Dungeon World - Drama World FG has the following official sources/content: - D&D 5E - Pathfinder - StarFinder - Call of Cthulu (6E & 7E) - Savage Worlds - Mutants & Masterminds - Castles & Crusades (this one might be $10 for everything, not sure) - FATECore - Rolemaster - Traveller - Symborium - 13th Age - WOIN - Dead Lands Says who? I use Roll20, rarely, and I have hit these limits. But, regardless, they are serious limits (only able to share what you purchase to 1, 3, or 5 campaigns? Restrictions on moving characters or other content between campaigns?) and each individual should be aware of them and take them into consideration. Its not up to us to say they should be ignored. Including the upfront cost (i.e. a license), in most cases you get more for your money with FG, after a reasonable amount of time. You can buy the PHB, MM, DMG, and one-time standard license on FG for $129, and that is good forever. On Roll 20 you can buy the PHB and MM for $80. But you can't buy the DMG at all. And then if you want to use those books in more than one campaign, you have to pay $5/month. So in 10 months, you have broken even with Roll20, plus you still don't have the DMG in your VTT. If you buy the most expensive set of licenses for that use case. Why would you not just go with an Ultimate? Then it would be $10/month or $149. Or if you insisted on Standard licenses, then buy the 4 pack from Steam? That is just flat out wrong, again. Is that why you cut out and ignored all the quoted prices? For most official content, FG is about 60% of price of the same official content as Roll20. In general 5E stuff is $30 on FG and $50 on Roll 20. Honest answer, it depends. So if I run live using nothing but a dry erase map and generic mini's and fly by the seat of my pants (i.e. nothing more than a plot and encounter outlines), then "live" prep is less time. But that's because in FG (and to some extent in Roll20) I have full color maps, I have custom images for creatures, and they are pre-placed on the maps. I have treasure parcels ready to be distribute and XP is automatically calculated and can be assigned and distributed with a couple mouse clicks. And that makes my combats, whether I am playing online or using FG on my TV for a face to face game, take 1/2 to 1/3 the time it takes in person. As others have said, combat in FG is [I]fast[/I]. So I can prep fast for a live session, but then it is all theater of the mind or maps outlined on the fly or I pull one of the many laminated maps from my stash. I may be using gnoll mini's for my army of elven bandits, or fire elemental for a hill giant. And, combat takes forever because I have to track hitpoints, look up ACs, attack bonuses and weapon damages. Calculate spell DCs, etc. [/QUOTE]
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