Mark Chance
Boingy! Boingy!
The only thing wrong with the Hero is its combat system. If a large-scale combat, with many PCs fighting many NPCs, takes a long time in d20, the same combat under the Hero system proceeds at glacial speeds.
Of course, in d20 you can just pick up somebodies alternate magic system and use it. I like Midnight, Call of Cthulhu, Star Wars (force powers), Wheel of Time, the Elements of Magic, Sovereign Stone, etc.barsoomcore said:Creating magic systems from scratch is always a lot of work, but in HERO it's a LOT of work. In 3E it's just a lot of work.
Geez, where's the fun in that?Joshua Dyal said:Of course, in d20 you can just pick up somebodies alternate magic system and use it. I like Midnight, Call of Cthulhu, Star Wars (force powers), Wheel of Time, the Elements of Magic, Sovereign Stone, etc.
Actually it's more likely to be 8, 13, or 18. Other values are usually wasted.WayneLigon said:Which means there are, really, only about five stats most people wind up with: 10, 13, 15, 18 and 20.
drnuncheon said:Since you say this, I'll assume you've already got the HERO System main book - either the BBB or the new FREd edition.
drnuncheon said:That said, it can work great for a fantasy game - provided the DM is willing to do a lot of work beforehand setting up the way magic works, etc.
What problems specifically do you think you'd have? It might be more useful to provide a concrete example, but I'll bet FH addresses them.