Fantasy Organizations - What rules to use?

HalWhitewyrm

First Post
I publish a line of PDFs called Liber Sodalitas (or see them at RPGNow.com), presenting each a generic fantasy organization, along with crunch. Up to now I've been happy leaving the details very vague, thus allowing individual GMs to adapt to their game worlds based on the story I provide, but lately I've been pondering perhaps including some sort of organization stat block as well.

My personal favorite is the Guild Stat Block used in Dragon magazine, but unfortunately that is closed content, so I cannot use it. After reading through various options, I have narrowed it down to two choices, mainly because they allow me to provide some stats without over-detailing. These are the Organizations rules from OGL Horror (also found in Ronin Arts' 13 Conspiracies or Creative Mountain Games' Variant Rules Pack 01), or the organization rules found in FFG's Path of... books.

While I like the OGL Horror rules a lot, they are written for a modern era, and take advantage of modern features; it would take some tweaking to fit them to a fantasy genre where, for example, Occult is not necessarily an Org. Ability Score, or it's not as easy to requisition info/equipment. FFG's rules are tailored for fantasy settings, but involve levels of advancement, either using the Lessons, or using ranks, and not all organizations fit into this model. I'd personally prefer to present the crunch, suggest how to introduce it, and leave the GM to decide how exactly, rather than to thell him/her, X feat can only be acquired at Journeyman level, or as Lesson 3 (with XYZ xp cost, etc.), which I feel is me intruding upon the GM's domain and thus limiting my market.

So I figured I'd ask for your opinions on the matter. For a fantasy organization, which set of stats do you think works better, OGL Horror, FFG's Path of..., or perhaps even leaving them with no stats at all so the GM can do whatever he/she wishes to do?

Thanks in advance for your thoughts.
 
Last edited:

log in or register to remove this ad



When I'm looking for information about an organization, I'm looking for the following:

A general 'type' for the organization (is it a trade guild, a mercenary troupe, a secret cult).
Size of the organization as a whole, and as a 'typical' chapter/cell/local group. Also, their scope - is it in one town orvilliage, national, worldwide, planar?

Makeup of the organization, both racial and (for D&D) class-based.

Physical areas the organization is active in (obviously easier to do for a set world).

Some idea of the amount of resources or influence they can muster.

Important people in the organization.

It occurs to me that you could adapt the city stat block for much of this (which is I think what the Dragon format does anyway).
 

It occurs to me that you could adapt the city stat block for much of this (which is I think what the Dragon format does anyway).
Yep, except the City stat block is also closed content. It would make life easier, though.
I've tried to provide the information you mention already, though as part of the text, rather than in a summary, which is why I like the OGL Horror format.
Thanks for the comments.
 

Crothian said:
Is Guildcraft by Bastion done Open Content? I really liked their write ups of guils even more then the FFG ones.

All OGC and very well done. This is the system I'll use if I ever get around to writing guilds.
 



You may have. I've seen it used in various products, most of them old ones from the first wave of OGL products. That's why I asked about the stat block once, and it was pointed out to me that it is not in the SRD, only in the DMG.
Maybe I'll email Andy and ask if it can be included in the next iteration of the SRD. It seems to be such an arbitrary piece of the game's rules to be left out, but then again, you never know.
 


Pets & Sidekicks

Remove ads

Top