Fantasy Personae: Sages, Spies, and Informants

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Fantasy Personae: Sages, Spies, and Informants
Format: Full color PDF (page count TBA) Release Date: TBA
MSRP: $7.00 ISBN: NA
Preview: Click here! Product Spotlight: NA



Want to know a secret?
You’ve come to the right place.
From the creators of the award-nominated Denizens of Avadnu, Fantasy Personae: Sages, Spies, and Informants collects ten exotic NPCs whose insight is deadlier than their blades. Each NPC writeup contains a detailed background, rumors, attitudes, adventure ideas, complete statistics, and a full-color illustration.
You won’t find any human fighters or elf rogues in Fantasy Personae. All writeups take full advantage of wild d20 fantasy to create memorable encounters. In addition, many NPCs use templates, races, and other Open Game Content from some of the most popular third-party d20 rulebooks on the market.
Among others, Fantasy Personae includes:
An exiled djinni spymaster who uses summoned elementals to watch his enemies. A mechanical gargoyle who has inherited the libraries of three powerful mages–and who must contend with its masters’ requests from beyond death. An undead scholar enraptured by the magic of a holy work, and who now wears celestial secrets on his skin.
Coming soon in PDF format and Print on Demand from the Inner Circle.
 

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Fantasy Personae Sages Spies and Informants

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NPCs in RPGs are always interesting. There are people that stat them out completely and have ever little thing defined for the NPCs even if they serve little purpose in the game. Then there are those that just come up with a name and basic personality and define things as they are needed. Both ways work and serve different styles of gaming. But perhaps the best way might be taking the NPCs presented in different books and letting someone else do the work and just using it. That brings us to this review, a review of a book of NPCs.

Fantasy Personae: Sages, Spies and Informants is the latest PDF by Inner Circle Games. They are the guys who brought us Denizens of Avadnu a very good and creative monster book. However, they have yet to bring out the follow up to that the setting book so hopefully that is still coming as I am waiting for it and I imagine others are. This PDF covers NPCs. It is a thirty six page PDF. The book is done in a nice full color. It looks really good but can really be murder on the printer. I like fully color but I really hope companies will start offering more printer friendly versions of PDFs. The book is nicely book marked and is easy to access form a computer. The major NPCs defined in here are all given pictures. The art is okay, but could be better. But it is really the NPCs that are going make or break the product.

The idea behind this PDF is quite simple. It presents NPCs that are in the know. These NPCs have reasons for knowing lot and lots of things. But these are not the rumormonger or the criminal with his ear open. These NPCs are fantastic in nature meaning they will only exist in a fantasy world. They are magical, mysterious, and intelligent. There are no omnipotent characters here, they all have an area of expertise and they know that really well. And they might help the player characters for a price. Each NPC is nicely described. There are pictures of each of them as I said above. Each is given a quote that helps reveal the personality of the creature. Each has a full description and background. Each also has attitudes for the NPC so if the players are make it hostile, indifferent or even friendly the DM knows how to role play the creature. This is something that is rarely seen and a great addition to the NPCs here. Each has a reputation and rumors so a Bardic Lore of appropriate knowledge check can yield certain information. Each has a list of adventure ideas to work with the creature. There are alternative ideas just in case the NPC as defined does not quite work for the DM. Lastly, are the statistics for the creature and the source material. This is a great thing as well as most companies have the source in the OGL in the back, but few say what comes from where.

The book also presents a number of cameos. These are less defined NPCs. They do not get pictures only a short description for them. They do not have stat blocks but the book does list creature type and class levels when needed. These are enough to get the creative juices of the DM really flowing and are pretty complete in and of themselves.

The PDF has a good amount of creativity in it and a nice amount of useful NPCs. These are the people PCs seek out and run into in their travels. They can easily have long lasting rumors and stories about them so it can fill out a campaign personnel in that way.
 

Violet Dawn has not been forgotten. We just want to make sure its perfect when its completed. You should see something before year's end. Not sure if I did include the printer friendly version for this review, but one is included.
 

Thanks Jeff, I know the setting is coming and you guys want it to be as good as it can be. I wait patiently, but will remind people of it when I get the chance.
 

Fantasy Personae - Sages, Spies, and Informants

FANTASY PERSONAE - SAGES, SPIES, AND INFORMANTS

By Alex Freed
The Inner Circle product number INC2000
36-page PDF, $7.00

[This review is of a product primarily intended for the DM, detailing NPCs that could easily become recurring characters in a campaign. If you're a player whose DM is planning on using this product, please do yourself a favor and don't read past the first 8 paragraphs. I'll remind you when it's time to quit reading. Thanks!]

Some time ago, I was sent a product link to download a review copy of Fantasy Personae - Sages, Spies, and Informants. As is my habit when receiving unsolicited material, I set it aside in my "to be eventually reviewed" pile, figuring I'd get to it when the opportunity arose. Recently having finished up all of my other commitments, I took a peek in my "to be eventually reviewed" pile and rediscovered this one. To tell the truth, I picked this one for two main reasons: it was short (34 pages when printed out), and I recognized The Inner Circle as the company that put out the excellent Denizens of Avadnu; since I liked that product so much, I figured I'd probably like this one.

I was right.

The cover art is a painting by Jason Rosenstock, depicting a white-haired female spellcaster (a cloud giant, as it turns out) with arms spread wide and sporting an outfit with some rather interesting sleeves. Jason creates some nice "magic wave effects" emanating from the figure, and does a good job with the shading. All in all, it's a rather simple piece, but effective.

The interior artwork was provided by Robert J. Gallagher, Jason Rosenstock, and Michael A. Mumich, although I had to go back and find it because I had originally printed out the "printer-friendly" version of the PDF. (The printer friendly version is 34 pages and has no interior artowrk; the one with the artwork included is 36 pages.) In any case, they provide a full-color illustration of each NPC, which is an unexpected bonus in a PDF (from my own admittedly limited experience, in any case). The artwork is about average for the most part, and I found that their interpretations didn't often match my own mental picture of the NPCs in question (perhaps because I initially read the "printer friendly" version), but there are a few above-average pieces in here as well. I particularly liked the picture of Yvath Cawin (with runes all over his golden skin) on page 30, and the illustration of Tabra Marto on page 21 not only synched up well with my own mental image of the NPC but has some nice lighting effects.

Fantasy Personae - Sages, Spies, and Informants details 10 different NPCs geared for fantasy d20 games, each an expert in a particular subject. That doesn't sound very interesting, does it? You'd be forgiven for assuming that the NPCs are along the lines of Joe Average Sage #1, who maxed out his skill points in Knowledge (arcana), and Jane Average Sage #2 (who lives down the street), who put all of her skill points into Knowledge (the planes). Not knowing exactly what to expect, that's what I figured the NPCs would be like.

Silly me. I couldn't have been more wrong; instead, each of these NPCs is an extraordinarily creative, fully fleshed out character that will make an information-gathering session much more interesting than you'd probably expect it could be.

[Okay, those of you who are players whose DM might be using Fantasy Personae - Sages, Spies, and Informants, time for you to stop reading, because I'm going to start getting into specifics. Don't ruin it for yourself, or your DM!]

The first NPC is Cogswrack, a clockwork gargoyle expert 1, who lives on an island retreat where until recently he was a sort of manservant/butler to three different wizards who performed experiments and offered advice to those willing to pay. Another is the Prince of Mosquitos, a djinni conjurer 7 exiled from the Elemental Plane of Air who has set himself up as an information broker. Then there's Presage, a shapeshifting alien probe from another reality out to learn as much as it can about the Prime Material Plane of the campaign world and is willing to trade information it has about other planes. Anyone seeking zoological information might seek out Tabra Marto, a phasm duelist 3/horizon walker 2 who has a well-developed "cover life" as a human expert on various monsters (and who, sadly, has amassed some significant gambling debts). What impressed me most about this PDF is not only the creativity of the NPCs themselves, but also Alex's willingness to embrace Open Game Content from various sources - scanning Section 15 of the PDF, I see he's using material from both the D&D and d20 Modern SRDs, Green Ronin's Advanced Bestiary and Mutants and Masterminds, Silverthorne's Book of Templates: Deluxe Edition and Template Troves, Volume 1: Serpents, Spiders, and Godlings, Wizards of the Coast's Unearthed Arcana, The Game Mechanics' Swords of Our Fathers, and The Inner Circle's own Denizens of Avadnu. I really like seeing the OGL being used like this, and best of all, you don't need to have any of these products to be able to use this one; all of the relevant information is provided.

Each NPC write-up has sections detailing their physical appearance, background, attitudes (how they'll react when they're hostile, unfriendly, indifferent, friendly, or helpful, depending on the PCs' success at their Diplomacy checks), reputation and rumors (a Knowledge table with different known "facts" about the NPC depending upon how high a DC the Knowledge check covers), "adventure ideas" (actually a bit of a misnomer, as each NPC has only one adventure idea provided), alternatives (two different ways to tweak the NPC to fit into slightly different roles in the campaign), a stat block (pretty good for the most part; I'll list discrepancies in a later section), and where necessary the book or PDF where you can find additional information about the NPC's race/class/template. Then, after the 10 NPC write-ups, there's an additional 9 bare-bones ideas (no stats) for other NPCs that might make for interesting encounters.

Proofreading and editing were both pretty good; I only caught a few errors that made it past "Layout & Typesetting" guru Jeffrey J. Visgaitis (the closest I can find to a proofreader or editor on the credits page): one instance of a missing space merging two words ("avoidthe"), a word missing a letter ("nconscious"), a period taking the place of a space between two words ("pursuit.of"), and an "apostrophe-s" following a name that ends in an "s" ("Tobias's"), although that's starting to become so common nowadays I wonder if it isn't becoming an accepted alternative. Like I said, not too bad at all. The only conceptual problem I noted was in the initial quote leading into the Tabra Marto material: I sincerely doubt that a "zoological expert" would have difficulty distinguishing between the tracks of a Huge bulette and a Large owlbear. If you look at their respective illustrations in the Monster Manual, their feet look nothing alike. (He also uses the term "aberration," but since he's probably unaware of D&D creature type classifications - or at least doesn't use the same terminology in-game - I'm willing to let that one slide.)

It's also probably worth mentioning that since each NPC starts at the beginning of a new page, there are several pages with considerable white space at the end. I know this generally isn't a big deal with PDFs, but I thought I'd mention it for those who, like me, prefer printing out their PDFs and slapping them in a binder.

As for the stat blocks, I can't account for the accuracy of all of them - not having all of the "section 15" materials listed - but I did note the following few items, which I'll list as my "unofficial errata" and hope that I haven't overlooked something simple (it happens):
  • p. 6, Daiyev the Faceless, female twilight hagling doppelganger rogue 6: Flat-footed AC should be 23, not 21 (due to uncanny dodge). Fort should be +6, not +8 (+1 as a 4-HD monstrous humanoid, +2 as a Rog6, +3 Con).
  • p. 12, Lhorighast the Emissary, male half-fiend ooze human monk 12/blackguard 2: Will should be +11, not +10 (+8 as a Mnk12, +0 as a Blk2, +3 Wis).
  • p. 15, The Prince of Mosquitos, male djinni conjurer 7: He should have 7 feats (plus Improved Initiative as a bonus feat, as a djinn), not 6 plus the bonus feat. (He gets 5 feats for having 14 HD as a djinn, plus two bonus feats - at 1st and 5th levels - as a conjurer 7.)
  • p. 21, Tabra Marto (human form), phasm duelist 3/horizon walker 2: AC should be 22, not 18 (+6 Dex [+2 normal Dex, plus another +4 from gloves of Dexterity that he wears while in human form], +1 armor from bracers of armor, +2 deflection from a ring of protection, and +3 from Intelligence [apparently a duelist can use his Int bonus - up to his duelist class level, at least - to apply towards his AC, except when flat-footed]). Likewise, touch AC should be 21, not 17. +1 wounding rapier attacks should be at +22 melee, not +19 (+16 BAB, +6 Dex with Weapon Finesse). Likewise, under Full Attack his rapier attacks should be at +22/+17/+12/+7 melee, not +19/+14/+19/+4. Fort should be +13, not +11 (+5 as a 15-HD aberration/humanoid, +1 as a duelist 3, +3 as a horizon walker 2, +0 Con, +4 phasm "resilient" bonus). Ref should be +18, not +14 (+5 as a 15-HD aberration/humanoid, +3 as a duelist 3, +0 as a horizon walker 2, +6 Dex, +4 phasm "resilient" bonus).
  • p. 26, Xaicounta, female cloud giant sorcerer 15: Fort should be +23, not +25 (+10 as a 17-HD giant, +5 as a Sor5, +5 Con, +1 robe of stars, +2 Great Fortitude). Ref should be +14, not +16 (+5 as a 17-HD giant, +5 as a Sor15, +1 Dex, +1 robe of stars, +2 Lightning Reflexes).
Stat block glitches aside, I really liked Fantasy Personae - Sages, Spies, and Informants; it's a very imaginative resource sure to liven up any campaign when it comes time to hunt out an expert in a field that the PCs aren't too knowledgeable in. Just reading through the PDF should give any DM dozens of plot hooks - in fact, I wouldn't be surprised if many DMs go out of their way to incorporate these NPCs, whether their "knowledge specialty" comes into play at all; I know I'm tempted to throw Cogswrack the clockwork gargoyle into my own campaign just because I like his backstory. I give this PDF a hearty "4 (Good)," and look forward to any possible sequels to the Fantasy Personae line in the future.
 

NPCs not meant for the sword!

Fantasy Personae
Sages, Spies, and Informants
Written by Alex Freed
Published by Inner Circle Publishing
Product Number: INC2000
36 full color pages
34 black and white pages
$7.00

Sages, Spies and Informants is a book aimed at GMs and provides them with non-player characters designed to add some utility and plot hooks to a campaign. The book comes in two versions. A printer friendly version that’s in essence text on white background, and a screen version, messy in terms of background elements as it has the look of faded parchment but has some excellent full color art to go with it. I wish that the printer friendly version had black and white illustrations of the characters in grayscale but I can see the utility. The file also makes full use of bookmarks so that each major character has a bookmark, as well as a separate book mark for the “cameo” characters. The book separates each main character for ease of printing, but this does result in some white space.

Some may like that the book makes heavy use of third party materials. This includes mechanics from the d20 Modern reference document, as well as other sources like the Advanced Bestiary or the Book of Templates Deluxe Edition. For me, it’s nice to see the OGC material used in a way that helps the writer make interesting and colorful characters.

Characters are detailed as follows: quote, description, background, attitudes, reputation and rumors, adventure ideas, alternatives, statistics, and source. The characters are a diverse and interesting lot. One of my favorites, is also one of the first characters, Cogswrack. He’s a clockwork gargoyle expert that used to serve powerful mages on the island fortress of Thul Barakor. Those mages disappeared and Cogswrack doesn’t let anyone know and keeps things moving. It includes numerous hooks on things that may happen for the mages to come back, as well as ideas on how to use Cogswrack. The only thing that might’ve made this better, is following WoTC lead and including some mini-encounter maps as well as some potential unique magic items left behind by the former masters. One of the nice things though, is that by making Thul Barakor on an island, it doesn’t require a lot of work to fit in. For example, I may use him in my Shackled City campaign as Cauldron isn’t that far from a coastline itself.

Another interesting character is the prince of mosquitos. I like it because it’s a djinni that uses elementals, especially those that are prone to being summoned, as his eyes and ears. Using summoned creatures outside of their initial summoned status when they’re in combat at a player’s behest, is something rarely used. It makes the character initially more appealing and gives him an insight into any group that uses conjured monsters.

A more traditional use of information broker would be Tabra Marto, a zoologist who can help the players identify the weird and strange species that adventurers are wont to encounter. The thing is though, Tabra is no ordinary man and has his own secrets.

Overall, the ten characters present interesting opportunities for the GM to customize his campaign. While they do have campaign seeds and adventure ideas, the GM who puts work into using them to fit his campaign will get the most out of them.

In addition to the main characters though, there is a section called Cameos. These are quick seeds for NPCs that have names and backgrounds with abbreviated game information. For example, Jukarus of the Sea is a female pegasus cleric level one that loves to explore the sea and knows the oceans like the back of her hoof. She can trade information to players who can enable her to explore more. Closer to the ground, Mikt is a dromite that knows the inns and outs of the underdark.

If you’re looking to expand the reach of you’re NPCs beyond the realm of hack and slash, Sages, Spies and Informants is for you.
 

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