Jürgen Hubert said:
So what are your thoughts on this? Can fantasy worlds use the "standard races" and still be original?
Absolutely.
Jürgen Hubert said:
Or are wholly new races neccessary to make a setting fresh and new?
Absolutely not.
But.
Stereotypes & cliches have a purpose. They function as a kind of conceptual shorthand. If I say "my character is an elf", you have an instant idea of what I mean. Pointy ears, nature-loving, magical, etc, etc. As a general rule, you don't have to explain elves, dwarves, and etc to a player.
A new race needs to be explained. If I say "my character is a domovii", almost no one has an idea of what -I- mean by that. That's more work on the DM's part, but in most cases players start off with a clean slate.
If you rewrite an old race, however, neither of those is true. You, as the DM, are fighting a battle on two fronts. You have to a) explain that an elf is not an elf, and b) explain what an elf is. Realistically it can lead to originality and creativity, but it can also lead to frustration and resentment if not done carefully and completely.
I tend to mix. My upcoming campaign has relatively traditional elves (faerilven), half-elves (ha'ilven), dwarves (dweorh), and gnomes (gnomes), but it also features new races: fuah, troldfolk, domovii, leshii, korrigan, roane, firjotun, and talvijotun. Plus the human cultures: Aesar, Amerite, Ceildin, Haluar (and the assorted tribes), Tuonar, and Vanar. Most of the races are wilderness or quasi-wilderness races -- human civilization (complete with cities, castles, and loggers) is at nature's mercy in my campaigns, not vice versa.
Cheers
Nell.