I was hoping to run a game that mixed elements of magic with future...
Unfortunately, there doesn't seem to be anything to base it on other than the just meshing the core rules. Can anyone think of a game that successfully did this that I might crib some notes from?
I would love to have different factions... The Wizarding Worlds in their magic ships. FTL through travel to a different plane...
The Psi-active worlds where FTL is achieved through ship augments that make allow a psi to teleport a whole ship (mimicking the 1au teleport but expanded to perhaps 1 parsec).
The Super Tech worlds where FTL is possible through Warp Engines.
Somehow the players would be in the middle of all this on a ship that perhaps mixes elements of all 3. Hell I would involve Chi, if I could think of a way : )
Or something like that.
Any help appreciated.
Unfortunately, there doesn't seem to be anything to base it on other than the just meshing the core rules. Can anyone think of a game that successfully did this that I might crib some notes from?
I would love to have different factions... The Wizarding Worlds in their magic ships. FTL through travel to a different plane...
The Psi-active worlds where FTL is achieved through ship augments that make allow a psi to teleport a whole ship (mimicking the 1au teleport but expanded to perhaps 1 parsec).
The Super Tech worlds where FTL is possible through Warp Engines.
Somehow the players would be in the middle of all this on a ship that perhaps mixes elements of all 3. Hell I would involve Chi, if I could think of a way : )
Or something like that.
Any help appreciated.