Curious, does maximize do what I think it does? Static, maximum damage against a nonmoving foe? That would be very different from D&D.
And of course, since stances are usually not weapon specific, nothing is stopping you from using the stance you get from Sword Basics when wielding a Greatsword.Weilding a longsword two-handed, at 18 Str, using the stance you get from Sword Basics, you do 1d12+9 damage, or an average of 15.5 points.
Weilding a greatsword at 18 Str, using the stance you get from Greatsword Basics, you do 16 points of damage (since you maximize damage on targets that have not moved). Plus you get Guard +2, so your AC is higher. And you have a chance to knock your opponents flat on their keister.
And of course, since stances are usually not weapon specific, nothing is stopping you from using the stance you get from Sword Basics when wielding a Greatsword.
And if you want to go with the loincloth-only version you apply the Beefy Heroes campaign quality on p. 322.Tribesman also gives him thick hide, so he doesn't bother with armor that isn't fitted steel plate.
Because of the way Thick Hide stacks (greatest Thick Hide at full, +1 DR for each other Thick Hide) a dwarf tribesman can be really tough, without any armor at all. Not as scary as if they stacked fully, but DR4 is pretty good.Tribesman also gives him thick hide, so he doesn't bother with armor that isn't fitted steel plate.
Are there any kinds of fantasy that would be difficult to pull off?
Is the learning curve steeper than 3.x/Pathfinder? Steeper than 4e? Could this be a candidate to teach kids as young as 10 who have never role played?
Is the this the kind of system where one puts a bulk of time in character prep/design that pays off in substantially faster play? Or is there equal slowdown in play?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.