Rob Vaux, the AEG Farscape developer was kind enough to respond to my email about needing some erratra. The questions and answers are below. Rob also says a FAQ is coming and that he is looking for more questions so as to make as complete a document as possible.
Q: The ships in Farscape come in various sizes. Does every ship fit in one hex, regardless of size?
A: We've been operating on the assumption that all ships fit into one hex. It's best that way for simplicity's sake.
Q: Farscape races don't a Favored Class and the book (page 177) says that Defence bonuses are increased per the Players Handbook. So what do multiclass characters do?
A: You simply add the defense bonuses for the pertinent classes together.
Q: Continuity Check: Even in the rpg's episode synopsises, Scropy is noted to have great strength. His write up, however, gives him on a Str 9 and no SQ or power that would let him get a strength boost. What is his strength?
A:'Twas and 'twas utterly my fault. The espisode I had cued up while I
was writing the tsats involved Scorpy without his cooling rods,
flopping about like a landed trout. His Strength should be 18, with
all attendant ability increases.
Q: The ships in Farscape come in various sizes. Does every ship fit in one hex, regardless of size?
A: We've been operating on the assumption that all ships fit into one hex. It's best that way for simplicity's sake.
Q: Farscape races don't a Favored Class and the book (page 177) says that Defence bonuses are increased per the Players Handbook. So what do multiclass characters do?
A: You simply add the defense bonuses for the pertinent classes together.
Q: Continuity Check: Even in the rpg's episode synopsises, Scropy is noted to have great strength. His write up, however, gives him on a Str 9 and no SQ or power that would let him get a strength boost. What is his strength?
A:'Twas and 'twas utterly my fault. The espisode I had cued up while I
was writing the tsats involved Scorpy without his cooling rods,
flopping about like a landed trout. His Strength should be 18, with
all attendant ability increases.
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