Fast healing at zero hitpoints?

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Is an undead creature with fast healing (ie. vampire spawn) supposed to be destroyed at zero hit points?

Being undead, they can't go below zero. But fast healing says it works just like normal healing (and you can normally heal just fine from zero hit points).


I'm assuming that they have to go boom at zero, otherwise I don't see any way to kill the things - but the rules are confusing. And what makes it even worse, is that we are trying to use the UA dying rules (where you are disabled/dying/dead based on a FORT save rather than going into negative hit points).
 

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Ki Ryn said:
Is an undead creature with fast healing (ie. vampire spawn) supposed to be destroyed at zero hit points?

Yes. Fast healing lets it heal at a fast rate, but nothing lets it heal creatures who are destroyed, and nothing stops creatures with fast healing from being destroyed.
 

Since Fast Healing works just like natural healing except as noted and natural healing does not help undead creatures reduced to 0 hit points or less because they are immediately destroyed and nothing states or notes that Fast Healing prevents the undead from being destroyed, I believe that Fast Healing would not prevent the undead from being immediately destroyed when reduced to 0 hit points or less .
 

Ok, that makes sense. I think it was mainly the Unearthed Arcana silliness that was causing problems. By the time we hashed out how Die Hard and everything else was supposed to work with those rules, Fast Healing just

Still, it would have been really easy (and a helpful) to just say that "Fast Healing stops when a creatures dies or is destroyed" in the book. A lot of people confuse it with regeneration and that would help tell them apart (why we really need two flavors of regeneration is another debate entirely).
 

Ki Ryn said:
Still, it would have been really easy (and a helpful) to just say that "Fast Healing stops when a creatures dies or is destroyed"

I know I have read exactly that line somewhere before!! I thought it was official even, but I cant find it now :(
 

Ki Ryn said:
Still, it would have been really easy (and a helpful) to just say that "Fast Healing stops when a creatures dies or is destroyed" in the book. A lot of people confuse it with regeneration and that would help tell them apart (why we really need two flavors of regeneration is another debate entirely).

Regeneration stops when a creature dies or is destroyed, too.

Fast Healing allows "a creature" to regain hit points.

Regeneration allows "a creature" to heal non-lethal damage.

Once someting is dead or destroyed, it's not a creature any more... it's an object. Or a corpse.

-Hyp.
 

I'm just sayin that a game that can't even manage hit location, and where wearing full plate makes you harder to hit - I think we could have gotten by with a single flavor of regeneration.

BTW, when I saw your post, the first thing I did was check the target of "Raise Dead", but it says:

Target: Dead creature touched

so I guess you win this time. :cool:
 

Regen and Fast Heal are only superficially redundent, as they cover different bases. Without both, we'd have Trolls that could fast heal all damage, or undead and constructs that were immune to all damage except for a couple of types (usually fire and acid).
 

Ki Ryn said:
I'm just sayin that a game that can't even manage hit location, and where wearing full plate makes you harder to hit - I think we could have gotten by with a single flavor of regeneration.
Pet peeve - Full Plate doesn't make you harder to hit. It makes you harder to hurt. However, in the very abstract D&D combat system, this is a matter of description.
 

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