I'm about to start a new 5e campaign in an old-school style. I'm a bit worried that the
initiative rolling & tracking may be a major time sink and slow down combat & thus the game -
for this game it will be important that the PCs can complete a delve/expedition and get back to base at the end of a ca 4-hour game session.
What are good ways to speed up initiative/combat sequence that work well with 5e?
initiative rolling & tracking may be a major time sink and slow down combat & thus the game -
for this game it will be important that the PCs can complete a delve/expedition and get back to base at the end of a ca 4-hour game session.
What are good ways to speed up initiative/combat sequence that work well with 5e?