Faster Movement and Harder to Hit?

Greetings.. I have this player who wants to play the fastest moving character possible... and he wants to know about gaining a bonus to AC for moving fast, based on the precept of the Haste spell.

So, looking it up, 3.5 Haste adds +30 to base move and grants a +1 to AC, altho these two bonuses are not explicitly linked.
Expiditions Retreat also adds +30 to base move but grants no bonus to AC.

Speedy thinks that, if he run at 27.2 MPH, he should be harder to hit when flitting about the battlefield at twice to three times a normal persons movement.
(he is not there yet.. I am planning ahead. Right now he is a 1st level Monk with a move of 30)

So, I thought I would ask y'all what how you would rule, and these are the thoughts I have. Feel free to shoot them down, add your own, or say 'Me2!' :)

Grant +1 AC for double normal movement and +2 AC for triple normal movement.
Allow him to trade feet of movement for bonus to AC, kindof a specialized Combat Expertise, probably something like +1 AC for each 20' of movement 'spent' without reducing his move below base
Say Heck No! Moving fast is enough of a benefit!
Grant +1 AC at base move of 60', +2 at 90', etc..

Thanks for helping me out!
 

log in or register to remove this ad


punkorange said:
tell him that's why the monk gets a bonus to AC, because they are faster than other players.

Yup, that's what I'd do.

And it would be a good place to start looking if you indeed did want to impliment some sort of houserule about speed and AC.
 


being a BRDM, I would do something like this...

Yes, he is moving a lot faster than others. So, he gets a +1 to AC for every 30'/ rnd over 30 (as you wrote). But of course, going that fast means that he'll run into everything that much harder, so any damage he takes while moving (Attacks of Oppurtunity, Traps, Readied actions..) will be +2 points Damage for every point of AC he's getting. It's a little like making everyone power attack I guess.

So here's the chart...

Movement / AC bonus / Damage bonus

30 / +o / +o
60 / +1 / +2
90 / +2 / +4

and so on...

-Tatsu

P.S> Evil laughter
 

Make him take a feat that lets him use his speed for A.C. Maybe something along these lines
Agile Runner
Prereqs: Dodge, Movement above base speed for your race
Benefits: For every 30' of movement above your base speed you move in a round you get a +1 to AC.
It would also take away the problem of other races that are fast getting an additional bonus to AC for free.
 


Monkish Movement

Tatsuken and Milo.. both excellent ideas! Thanks.

I think I will go with Milo's suggestion of burning a feat on it, that way it represents training and focus on moving defensively instead of just fast.

Have a great day!
 

Tatsukun said:
being a BRDM, I would do something like this...

You're a BRDM _and_ a danjin masutaa? That must be tough!

brdm-2-DNSN8306771_JPG.jpg
 

Pets & Sidekicks

Remove ads

Top