Hi all,
If you are in my campaign, you probably shouldn't be reading this. Go away, AMH, you suit.
I am running a campaign with 4 people (an elf druid, a half-orc barbarian, a dwarf fighter, and an elf wizard). We game occasionally at best. We are currently at level 5, about to hit 6.
My question is the following:
Is it good, reasonable, or stupid to give each player a "fate" or "destiny".
For example, the elf wizard? She's really meant to rule the good dragons in battle - if she so chooses. She has a little dragonblood in her, though she doesn't know it yet.
The elf druid? She's actually the last living bloodline of ancient royalty.
The half-orc barbarian? He's the "chosen" of his deity to lead his army into battle, when the dragon battle comes.
The dwarf fighter? He is to reunite the fractured dwarven clans, as he is a mixed blood.
Now, a few things first:
1) I do think it's acceptable to have an overriding plot. The world continues on even though the PCs are not directly involved.
2) I am not *forcing* these on the players. I regard "fate" as "an open door". The opportunities will be there, but the players do not have to follow that path. However, this does mean, for example, that Kord's followers will not have the "chosen" as a leader and that might demoralize them, as their deity put his trust in the wrong person.
Please do not reply with the following: [bold]"You shouldn't force anything on your players! bad bad bad!"[/bold]
If your thoughts are somthing like "the problem with this 'fate' is that you cannot help but force your players into certain actions", then I'd appreciate insight
So, what do you think of the DM assigning a "fate" or "destiny" to each PC without their knowledge?
If you are in my campaign, you probably shouldn't be reading this. Go away, AMH, you suit.

I am running a campaign with 4 people (an elf druid, a half-orc barbarian, a dwarf fighter, and an elf wizard). We game occasionally at best. We are currently at level 5, about to hit 6.
My question is the following:
Is it good, reasonable, or stupid to give each player a "fate" or "destiny".
For example, the elf wizard? She's really meant to rule the good dragons in battle - if she so chooses. She has a little dragonblood in her, though she doesn't know it yet.
The elf druid? She's actually the last living bloodline of ancient royalty.
The half-orc barbarian? He's the "chosen" of his deity to lead his army into battle, when the dragon battle comes.
The dwarf fighter? He is to reunite the fractured dwarven clans, as he is a mixed blood.
Now, a few things first:
1) I do think it's acceptable to have an overriding plot. The world continues on even though the PCs are not directly involved.
2) I am not *forcing* these on the players. I regard "fate" as "an open door". The opportunities will be there, but the players do not have to follow that path. However, this does mean, for example, that Kord's followers will not have the "chosen" as a leader and that might demoralize them, as their deity put his trust in the wrong person.
Please do not reply with the following: [bold]"You shouldn't force anything on your players! bad bad bad!"[/bold]
If your thoughts are somthing like "the problem with this 'fate' is that you cannot help but force your players into certain actions", then I'd appreciate insight

So, what do you think of the DM assigning a "fate" or "destiny" to each PC without their knowledge?