Phototoxin
Explorer
I'm really digging the FATE system - the dice and the 4dF distribution ticks my number geek boxes, the aspects and descriptors are great for storytelling fuel as well as the fate points enabling story progression as well as being a resource. If it helps I'm looking at Spirit of the Century with Kriegzeppelin:Valkyrie and The Secret of Cats.
However I'm struggling to understand Stunts and consequences, as well as figure out how Characters get fate points.
As I understand the GM can use a players aspects against them to give them a fate point and make their life a bit more difficult (or interesting). EG Billy the Rogue has an 'I like shiny things' aspect which he can use via a fate point to EG get a bonus to stealing something, but equally the GM could give Billy the Rogue a fate point to say 'you see an almost too good to believe gem unattended on a plinth, and you do *like shiny things*....) to compel him to try and steal the presumably trapped/cursed/whatever gem?
And there's a refresh of how many each character tops up to at the start of a session which I get but can this be after a 'chapter' of a story? Because while session is good, sometimes they'll finish the first 'act' or 'chapter' midway through a gaming evening but might be out of resources for the next part of the story.
Stunts - are these like specific bonuses to skills or sort of trademark aspects relating to those skills that require a fate point to use? Or are they free to use if the condition is met?
Consequences, as I understand you start with consequences which I don't understand. I was under the impression that once your 'buffer' of either type of stress runs out you are forced to take a consequence which is like a negative aspect that you then have - EG Billy the Rogue is hit by a sword, has no stress left so get the consequence (decided by ??) of '*bleeding from the head*' which his opponent can then use for free later on. EG The guard tries to hit Billy, misses but the GM can use the fact that Billy is *bleeding from the head* and say that the blood in his eyes means that he can't dodge so the guard gets a bonus ?
But this seems to lead to an infinite loop of just getting more and more problems which leads me to the next question:
Concession/concede - how does this work, given consequences above? Do the consequences get worse (ok Billy is *bleeding from the head*, and is hit again, so the next consequence might be ' *fatally stabbed in the face*' - Billy doesn't want to die so instead of being *fatally stabbed in the face* he concedes by *surrendering* or *running away*' ?)
Who decides the concession? The stabber or the stabee?
I have looked at fate before and read SotC and Nova Praxis as well as the free versions of the Fate rules but part of my head just goes to mush when trying to understand this - I think its due to me being historically less linguistic and more numerical in terms of game mechanics (eg D&D, WFRP even vampire has a distinct 'numbers' and 'words' based mechanics ) etc but Fate turns it on its head!!
I **REALLY** love the concepts and idea of the FATE system so I'm trying to give it a go hence why I'm asking for help!!
However I'm struggling to understand Stunts and consequences, as well as figure out how Characters get fate points.
As I understand the GM can use a players aspects against them to give them a fate point and make their life a bit more difficult (or interesting). EG Billy the Rogue has an 'I like shiny things' aspect which he can use via a fate point to EG get a bonus to stealing something, but equally the GM could give Billy the Rogue a fate point to say 'you see an almost too good to believe gem unattended on a plinth, and you do *like shiny things*....) to compel him to try and steal the presumably trapped/cursed/whatever gem?
And there's a refresh of how many each character tops up to at the start of a session which I get but can this be after a 'chapter' of a story? Because while session is good, sometimes they'll finish the first 'act' or 'chapter' midway through a gaming evening but might be out of resources for the next part of the story.
Stunts - are these like specific bonuses to skills or sort of trademark aspects relating to those skills that require a fate point to use? Or are they free to use if the condition is met?
Consequences, as I understand you start with consequences which I don't understand. I was under the impression that once your 'buffer' of either type of stress runs out you are forced to take a consequence which is like a negative aspect that you then have - EG Billy the Rogue is hit by a sword, has no stress left so get the consequence (decided by ??) of '*bleeding from the head*' which his opponent can then use for free later on. EG The guard tries to hit Billy, misses but the GM can use the fact that Billy is *bleeding from the head* and say that the blood in his eyes means that he can't dodge so the guard gets a bonus ?
But this seems to lead to an infinite loop of just getting more and more problems which leads me to the next question:
Concession/concede - how does this work, given consequences above? Do the consequences get worse (ok Billy is *bleeding from the head*, and is hit again, so the next consequence might be ' *fatally stabbed in the face*' - Billy doesn't want to die so instead of being *fatally stabbed in the face* he concedes by *surrendering* or *running away*' ?)
Who decides the concession? The stabber or the stabee?
I have looked at fate before and read SotC and Nova Praxis as well as the free versions of the Fate rules but part of my head just goes to mush when trying to understand this - I think its due to me being historically less linguistic and more numerical in terms of game mechanics (eg D&D, WFRP even vampire has a distinct 'numbers' and 'words' based mechanics ) etc but Fate turns it on its head!!
I **REALLY** love the concepts and idea of the FATE system so I'm trying to give it a go hence why I'm asking for help!!