Fate Point Cards (Download included)

Weem.

Do you no longer provide the simple black/white version of your fate cards? I'd like to get a copy of those if I could. I looked on your website(s), but wasn't able to find a link to them.

Thanks in advance.

The short answer is, I don't right now, but I will soon (though over at lastlands.com)

When I moved everything to dndfile.com, I held off on those initially and I guess I forgot to put them up. This is the week I will be re-directing dndfile.com visitors to the Last Lands site, so I will move over all of the rest of the files this week as well - including adding those particular cards.
 

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This is great!

Any more advice for using aspects, fate points, or other metagame systems to encourage roleplaying or share a bit of narrative control in 4E?

(Or links to any other similar threads?)

Also, your site is awesome, weem.
 

This is great!

Any more advice for using aspects, fate points, or other metagame systems to encourage roleplaying or share a bit of narrative control in 4E?

(Or links to any other similar threads?)

Also, your site is awesome, weem.

Thanks, I appreciate it ;)

Unfortunately, I have been too busy to keep up with the site recently, so I may actually turn its focus back towards my Last Lands setting only. I'm not 100% sure on that yet though.

There are a number of things I do to encourage RP, some things like this are more 'metgamey', but others are things I do myself as a DM. These things have come up a few times, and I have been thinking about putting them all together as a blog post or something. We'll see!
 



Hi Weem,

I really really like the idea presented by fate points as it were, however I think as a method of further tweaking it to my game and balancing it vs action points I am just going to include the fate point system as part of the action points system itself. I am removing the 2 encounters = action point aspect and making milestones more of a story element to help the the tweak further.

What do you think of this?

Action Points


Milestones now reflect important events during an adventure, and are not simply encounter based. Accordingly action points can be utilized in an expanded role, rather than simply allowing another action. This is based largely on story, role play, and character development. Characters in the Heroic Tier choose 3 personality aspects. (You get another in Paragon, and one more in Epic for a total of 5 at that point.) You may receive action points from the DM based on role playing your character well based on his/her Aspects. Action Points can now be used a number of different ways:
  • Standard Action Point application as per RAW
  • +1 At Will Attack or Skill Roll
  • +2 Encounter Attack Roll
  • +3 Daily Attack Roll
  • Recharge Encounter Power
  • Recharge Daily Power (2 Action Points)
  • Recharge Healing Surge
  • Resist Aspect Compulsion
  • Make a minor declaration
You can have 2 Action Point's max at a time.

I don't have photoshop, but I am going to try and get one of my players to make an action point card similar to what you developed which reflects the tweak.
 

Note a re-roll (or performing something again) is worth closer to the same as +4 on a single roll. Fate allowed as an option for a Fate point as an alternative to granting pluses on a roll. It fits the price of an Action point better if the numbers above are +2 +4 and +6 (Though I think +4 across the board works fine)
 
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So, I know I'm reviving an old conversation . . . . just read Dresden Files RPG and love the Aspects and Declarations and they way they work in that game -- and I'm very interested in adding them to my own game.

In our group we have some concerns about adding complexity to the game by bolting on new economies, etc. I considered an idea similar to the one presented by .5 Elf above, blending Fate Points into action points, but I feel like that's not the best fit possible -- APs are a much more scare commodity than fate points are in Dresden, if I'm reading the game right.

The idea I'm kicking around right now is mostly a version of what Weem is suggesting, but instead of using fate points as the currency, fate points are healing surges.

IMO there are a lot of interesting synergies when you treat FP as HS in this way. You can throw out a lot of your recovery rules, and you get some interesting effects -- like, when a PC is low on surges he's much more likely to behave badly (accept a compel rather than buy it off with a Healing Surge).

There's even a decent precedent for using healing surges for things other than restoring health and hit points -- the martial practices system uses healing surges to pay for most of the practices a PC might complete -- including those that really don't require physical labor.

Am I completely nuts? Do you think that could work?

-j
 


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