You may also want to keep and eye on
Strands of Fate.
We took FATE as found in Spirit of the Century and Starblazer, ripped out the core of the rules, then rebuilt them to work as a generic game system capable of supporting just about any kind of campaign.
The goal of the product is to be the answer to: "How do I use FATE to play X?", and we're making sure "X" can be anything.
Another goal is to make sure as much of the work is done for you as possible. So when you say "let's play X using
Strands of Fate", the GM doesn't have to prep for a week to figure out how character will work. You just drop the book on the table and start making them.
With no additional work on the part of the GM,
in its current playtesting state, you can pick up
Strands and run a Lord of the Rings game, an Eberron game, a Shadowrun game, RIFTS, Star Wars, Vampire: the Masquerade (or Requiem), Mage: the Awakening (or Ascension) or Call of Cthulhu. You can also play any of your favorite superheroes, ranging from Batman to Wolverine to the Hulk.
That means full support for magic, psionics, cybernetics, mutations, etc.
Strands also has rules for vehicles, ranging from motorcycles to 40 story mechs to planetoid sized star ships.
We'll be accepting another round of public playtesters in another month or so. You can sign up in the
playtesting thread on our messageboard if you are interested.