Favored Classes Redux

GravyFingerz

Gravymancer
So, I'm thinking of ways to beef up the favored class rules. Negating an XP penalty is nice and all, but most players I know multiclass in a way as to avoid the penalty in the first place. So I began thinking, what if a race with a favored class gets some sort of benefit for doing so? Then I started thinking, some players might take 1 level and be done with it, so I am sort of thinking along these lines.

If you possess more than 2 levels in your favored class than any other class, you recieve a benefit for each level you take in it (not retroactive). The benefit depends on the class:

Barbarian: Rage one extra time per day
Bard: One bonus spell known per spell level, +2 to bardic knowledge
Cleric: 1 bonus domain
Druid: +2 to druid level when determining animal companion (maybe)
Fighter: +2 hit points per level
Monk: +1 to monk levels when determining unarmed damage, bonus speed, and AC bonus
Paladin: +2 to Charisma for purposes of all paladin class features
Ranger: *still thinking*
Rogue: +2 skill points per level
Sorcerer: One bonus spell known per level, metamagic doesn't increase casting time
Wizard: 2 bonus spells in the spellbook per level, one bonus spell slot per spell level
Specialist Wizard: 2 bonus spells in the spellbook per level, only 1 phobitied school (diviner still sucks, sorry)

Any comments?

EDIT: If you use this, you should consider having races with the "any" favored class choose theirs at 1st level. Otherwise, it can get kind of wonky.
 
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So, humans would automatically get these bonuses? I think many are really powerful like the Sorcerer and Wizard. The Monks is really weak since it doesn't matter at each level.
 


One system I have made gave a 10% XP break on purchasing a new level in your favored class. I also changed the XP penalty system so that you are only punished for a short time when "refocusing" on a new class. Basically, once you have spent enough time dedicated to a new class, you shouldn't receive penalties for continuing.
 


reanjr said:
One system I have made gave a 10% XP break on purchasing a new level in your favored class.

I am strongly considering implementing such a system myself-- instead of a XP break, though, simply award 10% of the XP needed as a bonus when taking a level in the character's Favored Gestalt.

I'm already giving out an extra skill point per level, but that's negligible, especially with either 8 skill classes or 2 skill classes.
 

Crothian said:
Well, those don't relate to the favoered class though

You sure about that?

The ones in the Races of XXX books sure seem to cater to favored classes.

Dwarves -> Fighter
Elves -> Wizard

-- N
 

Nifft said:
You sure about that?

The ones in the Races of XXX books sure seem to cater to favored classes.

Dwarves -> Fighter
Elves -> Wizard

-- N

And dwarves get cleric and sorcerers, and elves also get Paladin and Ranger. So, it includes their favored class but not limited to them.
 

Right, but if you want to boost Favored Class, allow racial sub levels ONLY in one's favored class. Variant rules aren't blunt tools. The DM can pick & choose. :)

-- N
 

Nifft said:
Right, but if you want to boost Favored Class, allow racial sub levels ONLY in one's favored class. Variant rules aren't blunt tools. The DM can pick & choose. :)

-- N

yes, if you limit it to only that one class it can be used as a boost to favored class. But it still leaves the human and half elf out to dry since they don't get substitution levels for all their classes. But you have to waste money on those race books and they are eh at best.

I like the XP bonus idea, also you might want to assing a feat that you as DM pick out and not the players.
 

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