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Favored Classes - Use them?
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<blockquote data-quote="Drawmack" data-source="post: 776730" data-attributes="member: 4981"><p>In all honesty I completely dropped the multiclassing xp penalties from my game and replaced them by saying GM must approve multiclassing to avoid abuses.</p><p></p><p>I did this for a number of reasons.</p><p></p><p>First, the favored class does not make any sense. So your gnome favored class is illusionist (or cleric or whatever) so when I stumble into a gnome city a majority of the inhabitants should be illusionists, but this doesn't make any sense.</p><p></p><p>Second, I don't like enforcing xp restrictions on people. It is super metagame and if it makes sense for the character to want to pick up a different class and they do the research why should they be penalized?</p><p></p><p>Third, One of the greatest things about 3e is the flexibility of the classes and the falxibility with multiclassing. No racial multiclass or level limit restrictions. I really liked that and these rules seemed to be an attempt to enforce some sort of archaic version of those rules back into the game. </p><p></p><p>Fourth, the rules seemed to be an after thought. Almost likst some bitchy playtesting GMs didn't like the aforementioned rules being dropped and so these were added.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 776730, member: 4981"] In all honesty I completely dropped the multiclassing xp penalties from my game and replaced them by saying GM must approve multiclassing to avoid abuses. I did this for a number of reasons. First, the favored class does not make any sense. So your gnome favored class is illusionist (or cleric or whatever) so when I stumble into a gnome city a majority of the inhabitants should be illusionists, but this doesn't make any sense. Second, I don't like enforcing xp restrictions on people. It is super metagame and if it makes sense for the character to want to pick up a different class and they do the research why should they be penalized? Third, One of the greatest things about 3e is the flexibility of the classes and the falxibility with multiclassing. No racial multiclass or level limit restrictions. I really liked that and these rules seemed to be an attempt to enforce some sort of archaic version of those rules back into the game. Fourth, the rules seemed to be an after thought. Almost likst some bitchy playtesting GMs didn't like the aforementioned rules being dropped and so these were added. [/QUOTE]
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