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General Tabletop Discussion
*Pathfinder & Starfinder
Favored Classes - Use them?
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<blockquote data-quote="cptg1481" data-source="post: 778172" data-attributes="member: 5360"><p><strong>Ah the Favored Class</strong></p><p></p><p>I personally don't use this rule, further, I don't penalize the players for multiclassing in any way. The reason.....</p><p></p><p>I think that the inherent penalties of multiclassing are penalties in and of themselves. I mean while a multiclass character is more of a jack of all trades type guy he will never be as powerfull as one of a straight class. There's the BAB penalty at 1st level for most and then loosing spell levels and the fact that most really powerful class abilities are of higher level. </p><p></p><p>I don't buy the effort required to maintain the varied and diverse skill sets option. In essence a player is making a himself a unique class by combining existing ones into the spesific role the player sees himself filling. </p><p></p><p>Take for instance...,me, I'm a military intelligence officer in the army. However, I have several varried skilll sets that I have learned over 17 years of time....like I was a sniper in the infantry, a special forces weapons specialist, an EMT, a linguist, an interrigator and a counterintelligence operator. </p><p></p><p>I don't compartmentalize these seperate skills I have molded them into one "class", which is unique to me. I draw upon all of these abilities to make decisions, plans, and utilize my skills to accomplish something. While I am sure that my skills as a sniper have atrophied over the years I still apply the fundementals I learned in that training to basic problems and such. I don't think that I suffer any penalties to one skill set because I use one exclusively for a short time or mission. </p><p></p><p>IMO multiclassing is making a unique "class" or persona for a character based upon what role they want to play in your game. I'd not penalize them for it.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 778172, member: 5360"] [b]Ah the Favored Class[/b] I personally don't use this rule, further, I don't penalize the players for multiclassing in any way. The reason..... I think that the inherent penalties of multiclassing are penalties in and of themselves. I mean while a multiclass character is more of a jack of all trades type guy he will never be as powerfull as one of a straight class. There's the BAB penalty at 1st level for most and then loosing spell levels and the fact that most really powerful class abilities are of higher level. I don't buy the effort required to maintain the varied and diverse skill sets option. In essence a player is making a himself a unique class by combining existing ones into the spesific role the player sees himself filling. Take for instance...,me, I'm a military intelligence officer in the army. However, I have several varried skilll sets that I have learned over 17 years of time....like I was a sniper in the infantry, a special forces weapons specialist, an EMT, a linguist, an interrigator and a counterintelligence operator. I don't compartmentalize these seperate skills I have molded them into one "class", which is unique to me. I draw upon all of these abilities to make decisions, plans, and utilize my skills to accomplish something. While I am sure that my skills as a sniper have atrophied over the years I still apply the fundementals I learned in that training to basic problems and such. I don't think that I suffer any penalties to one skill set because I use one exclusively for a short time or mission. IMO multiclassing is making a unique "class" or persona for a character based upon what role they want to play in your game. I'd not penalize them for it. [/QUOTE]
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