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Favorite adventures?


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Adventures from adventure Paths:

Skinsaw Murders
Seven Days to the Grave
Skeletons of Scarwall

Standalone adventures:

Beyond the Vault of Souls
 

Wow, tough one.

From Rise of the Runelords: Hook Mountain Massacre

From Curse of the Crimson Throne: Seven Days to the Grave

Standalone: Conquest of Bloodsworn Vale

I'm about to start a game using a whole bunch of the Darkmoon Vale module series, all of which look to be outstanding.

-DM Jeff
 

Funny, Jeff, I am doing the same; using all the Darkmoon Vale modules with Bloodsworn vale and the Crucible of Chaos. We should trade game notes... As for my favs:

Carnival of Tears- for being one bad ass module with a lot of crazed twists

Burnt Offerings- Sandpoint is a sweet lil place, the perfect size for adventurers


Seven Days to the Grave- Wherein adventurers confront an adversary that's confounding- a plague!

and the best of the Bunch, Howl of the Carrion King- the module can be a campaign all by itself
 

Burnt Offerings is particularly Good. I'm also really enjoying how Howl of the Carrion King is playing out. I haven't run many of the modules and a smooth playability is key for me but thats not always apparent without playing it. I think though that the Last Baron module has been my favorite to read through thus far and I am enjoying Crypt of the Everflame thus far as a read.
 

Burnt Offerings is particularly Good. I'm also really enjoying how Howl of the Carrion King is playing out. I haven't run many of the modules and a smooth playability is key for me but thats not always apparent without playing it. I think though that the Last Baron module has been my favorite to read through thus far and I am enjoying Crypt of the Everflame thus far as a read.

I ran the Last Baron module and had trouble running it, though it was a good read.
 

Paths are paths . . . I find it hard to think about them independently as adventures.

For the separate adventures, my favs are:
-- The Last Baron. I love the premise -- baron is revolting, infiltrate and terminate, so a siege doesn't have to happen and his troops and people don't have to pick sides. I have a quasi-military campaign, and it reminds me of Operation Phoenix missions in RECON (the RPG of Vietnam-era special forces), only for D&D, which is just the feel I like.

-- Conquest of Bloodsworn Vale. Again, I love the premise. It's very low magic/non-wacky conceptually -- tame the frontier -- but well done for a D&D setting.

-- Into the Haunted Forest. Simple, short, understandable intro to the game, with good NPC's.

-- River into Darkness. I'm a big fan of Joseph Conrad's novel "The Heart of Darkness", set in the colonial Belgian Congo. I like the movie version of the story, re-set in Vietnam as "Apocalypse Now". I've always thought somebody should do the story as a D&D adventure. And now they have.

I haven't run any of them yet (super slow since I have two campaigns -- one plays live maybe 4 times a year, the other is on email and moves incredibly slow), but I'm getting spooled up for Last Baron.
 


Oh, I need to add Champions Games from the same AP. This was a really fun mod where the players totally screwed up and did an Epic Fail. They managed to defeat the evil in the end, but the really bad guys had managed to accomplished all their goals.
 

Being new to the 3.5 world (PF is my first real foray into the rules), I've only just started running Into the Haunted Forest for my group (my kids and a few neighborhood friends), but they're loving it.

Next we're planning D0-1.5, and then maybe I can find some hook to get them to Varisia for Runelords.
 

Into the Woods

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