Favorite: Neo-Vancian casting (i.e.: prepare a list of spells, rather than locking down your spells at the beginning of the day in the style of 1E/2E/3E).So, I'm curious. What is everyone's favorite new rule out of rules changes from previous editions? While we are at it, what is your favorite rule from a previous edition you wished hadn't changed.
In a 1st-level campaign, those first three levels are still slow; in a 5th-level campaign, those first three levels are fast enough to get your new characters (starting from 1st level) up to a reasonable power-level in a hurry. (I also love that in 5E, 1st-level characters are still viable in a higher-level party--as long as you start them out with more hit points.)Wish hadn't changed: Level progression being slower. It feels like we're rushing to endgame; a level should last at least three sessions (and that's probably going to be house-ruled in my campaign soon).
-The Gneech![]()
In a 1st-level campaign, those first three levels are still slow; in a 5th-level campaign, those first three levels are fast enough to get your new characters (starting from 1st level) up to a reasonable power-level in a hurry. (I also love that in 5E, 1st-level characters are still viable in a higher-level party--as long as you start them out with more hit points.)
Wow, there are so many. This is hard.So, I'm curious. What is everyone's favorite new rule out of rules changes from previous editions?
This is also hard. 5E is not perfect, and there are things I would like changed about it; but most of them are things that either carried over from previous editions, or simply didn't exist until now.While we are at it, what is your favorite rule from a previous edition you wished hadn't changed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.