D&D General Favorite Creepy Monster To Run?

One of my old-timey favorites was the meenlock, which first appeared in the Fiend Folio.

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If you've ever seen the movie Don't Be Afraid of the Dark, then you have an inkling about their origins, and they are the perfect Halloween Monster. Here's the end of the original description-

From the time of his 'marking' onwards, the chosen victim will received disturbing telepathic messages; the meenlocks can communicated telepathically over a 300' range. The messages will vary in content but the threat will be the same - that the meenlocks are pursuing the victim relentlessly and intend to make him one of them. The victim will also be conscious of stealthy movement in the shadows and of rustling, scratching noises (these will also be illusory and induced telepathically). Companions of the victim will hear and detect nothing and may conclude that their colleague is mentally aberrant. ...

When the party including the victim has bedded down to rest, the meenlocks will attack, moving very silently (80% chance of obtaining surprise against even a watchful guard - 100% against a sleeper). They will attempt to silence any guards and drag their victim away ... If they succeed in doing so, they will take the victim to their shaft, sealing it away after entry. After a short but gruesome treatment, the victim himself becomes a meenlock.



Sweet dreams!
 

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These are great! Thank you for the responses and advice so far, keep them coming! To share some of my favorites:

1. The Bagman (known as the Sackman in folklore)-snatches people and brings them into the bag of holding. Don't believe me? Say "Follow my voice" over a bag of holding 3x and see what happens!
2. Fetch (Irish Dopelganger)-portals through ANY reflective surface as long as it is at least 2 1/2 ft on a side. Polishing your armor? A ghostly reflection of yourself stares back and grins...
3. Penanggalan (Malaysian Vampire)- hypnotizes and slowly feeds on the victim without the victim even knowing it. Anyone who sees a Penanggalan detach it's head and guts from the rest of the body must make a saving throw or die immediately!
 

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The party moves through the skeletal remains of an abandoned village, fog curling around the shattered huts. A faint scuttling sound echoes from the shadows—soft, irregular, like claws on broken timber. Something watches. Something waits...

A whispering giggle curls through the darkness, echoing. Tiny eyes glint in the gloom, reflecting with a greenish malice. Shapes flit between shadows, skittering too quickly to track, covered in darkness...


Goblins - theyre underrated
 




Semi-comedic, but creepy - perytons. A flying deer that feeds off of hearts is brutal, weird and vile.

For a full session Hags. Weird premonitions, teamwork until they hate each other, sometimes kind to people, but not in a good way.
 

It's hard to pick one. Rot Grubs? Green Slimes (terrifying in 1e)? Level draining undead? Gas Spore? Molds? Violet fungi? So much to choose from.
I think rot grubs are probably the worst, because most of the others have workarounds, like fire or listening to doors using a metal cone with a screen on it.

The only way to not get rot grubs is to not loot bodies.

"Ha ha, suckers, you should have known better to, um, look for treasure!"
 

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