Favorite Items

My semi-lazylord loves his armor of sacrifice for both its powers (AV1)

Black Iron armor is good for anyone. It grants necrotic and fire resistance, two of the most common damage types (PHB)

Shield of Deflection grants resistance to all ranged and area damage (PHB)

Finally I use a luckblade longsword (AV1/HotFL) and want a lucky charm amulet (AV2) in order to maximize the chance of hitting with dailies.

I believe a lot of the build guides in wotc's charop forums have suggested items lists, so that would be a good way to sort the good from the meh.
 

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Exodus Knife...
Pocket dimentional room you carve into a wall. Totally awesome. Always always always try to pick one up. Safe nap place and with gm fiat, can be made to look like anything awesome and flavorful.

I'm with you on the Exodus Knife (AV1). It fit perfectly with my mega-teleporting Eladrin Fey/Darklock's character. Just wave a little filleting knife and carve out a nice extra-dimensional throne room. Problem was that my DM thought that it would derail things at times, so it never worked when we needed it.

Also fond of the Weapon of Summer (Dungeon 160;especially before the nerf that made it static fire damage, instead of 1d8), Rod of Corruption (PHB1;"Now you're ALL cursed"), and Pact Blade Dagger (PHB1; instant cursed minion popper, after using the Rod of Corruption).

*EDIT* added sources
 
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I loves me my Staff of Ruin. It does exactly what my sorcerer wanted, which is to Blow Stuff Up Real Good. No funky on-use powers to remember two rounds later, nice high crit dice, and a simple property that slides right into the math like it's meant to be there.

The only reason it might be "too good" is that the other staves aren't nearly as useful. But that's a problem with the other staves.

Brad
 

Thanks guys for all the items! Keep it coming :)

Some of the items I found interesting are:

Greenstone Amulet-neck (Manuel of the Planes)
Chaos Cloak-neck (Adventurer's Vault 2)
Helm of Ghostly Defense-helm (PH1)
Fey Warrior's Boots-boots (Adventure's Vault 2)
Nullifying Ring-ring (Adventurer's Vault)

There are all I like so far :p
 
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Iron Armbands of Power for melee attacks.
Badge of the Berserker and Horned Helm for charging characters.
Staff of Ruin for damage-focused staff users.
Frost Weapon or Gauntlets for frostcheese builds.

Wow, these are the exact opposite of what I consider "good items". Badge of the Berserker makes basically no sense ("in my berserk fury I defend myself flawlessly while charging blindly about!") and the other ones are just, "Here, have some extra damage".

Things like Iron Armbands of Power in particular are such no-brainers that they actually make the game worse by their presence - if the game designers had intended every melee character to have +x damage it would've made more sense to just give everyone +x damage and remove the arms slot. As it is, pretty much every other arms slot item is worthless because getting more damage trumps the lot.

One of the great advances 4e made over 3e was getting rid of the "standard magic items" - flat bonuses to stats. The sooner we get rid of the rest of that legacy (+hit and +damage magic items) the sooner we can move on to items that actually do something interesting rather than just making a number bigger.
 

Favorite? Best? Most powerful? Who knows?

I'm not going to list armor, weapon, implement, neck because those are *so* PC specific.

Acrobat Boots (best / only low-level boots in the game)
Boots of Free Movement (immobilize really hurts certain PCs)
Feystep Lacings (teleporting is good)

Circlet of Second Chances (excellent for its level)
Skull Mask (early source of resist necrotic)
Helm of Able Defense (best head slot item for defense-focused PCs)

Rope of Climbing (I hate climbing walls, especially with crappy Athletics check)
Keoghtom's Ointment (two useful powers in one item)

Strikebacks (delicious catch-22 enabler for Defenders)

Viper's Belt (early source of resist poison)
 

Wallwalkers.

With his undead phase spider companion scuttling along beside him, the wall-walking ranger in our group is one of the most mobile characters I've seen.
 


Be aware that Timeless Locket is not nearly as uber as it used to be. It still lets you turn a minor into a standard action, but you can't use that standard action to make an attack.
 


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