Favorite PDFs

I like big sourcebooks

Minions Rebirth for a ton of monsters
Librum Equitis compiled for a ton of prestige classes.
Beyond Monks for martial arts goodness
Enchiridion of Mystic Music, adds some class flexibility to bard music
Book of Eldritch Might, a few good spells and feats
 

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Anyone who hasn't already should pick up the Tournaments, Fairs and Taverns PDF. It's great! Parts of it can be worked into any campaign.
 

At first I wasn't going to include Monte's stuff since it made it into print, but then I realized that most of the rest of the stuff on this list either are in print already or will be soon, so I added it back in. That said, here's my list:

1. BoEM I
2. Demon God's Fain
3. Darwin's World
4. Blood and Space
5. Enigma of the Arcanexus (heck, I write a good chunk of it, so it had better be one of my favorites).
 

1) Librum Equitas (compiled). Originally I would have had a hard time picking between the two, but the compiled version makes the choice for me. I like prestige classes, and the selection here is vast. Several of them are what I was hoping for from the Book of Vile Darkness. Honestly, I'd put most of Ambients stuff in here, but I get the most use out of this book.

2) Blood and Space: The first sci-fi rules set that makes me want to run a sci-fi game. Easily adaptable, and very easy to use. Worth it for the rules regarding trade alone (which have already been adapted and used in my fantasy game).

3) Four Color to Fantasy: I like the idea of supers games. I'm rarely happy with the systems I've played (admittedly, mostly liscenced from marvel or DC). This is the best I've seen, and I've watched people jump up and down on the rules in the wierdest way in an attempt to break them. Again, it's seen use in my fantasy games as well, which makes it that little bit more value for money.

4) Arcane Creations Vol 1: Lots of pictures I can attach stats to. A great idea, pulled off very well.
 

I have never bought a PDF product. Recently, I've thought about picking up Academy Handbook: St. John's (from Malladin's Gate Press), and I would definitely pick up Mindscapes if it wasn't slated for a print release.

I do own BoEM I & II, and I'll be picking up III as well as BoHM when they come out in print -- but I haven't taken the PDF plunge yet.

Edit: hopefully this isn't too off-topic. I was actually surprised no one else had mentioned that they had considered but never purchased any PDFs.
 
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City Guide
Coffer of Coins (City Guide II)
Both of these have been a huge help in fleshing out my homebrew with interesting shops and npc's.

Swords into Plowshares
For me, mostly as an idea-factory for designing interesting items with histories. Though my players don't know it yet, I've started introducing a few items based on this pdf.

GM Mastery: NPC Essentials
A bit more in-depth than I need, it's still a great aid for designing and playing interesting npc's.

Book of Templates
A very useful tool for adding variety to monsters which otherwise can become stale. (Disclosure: I helped edit this product)

Elements of Magic
Since this is a complete rework of the magic system, I couldn't implement it in my current campaign, but I hope to do so in a future campaign (or convince another GM to do so).
 

Definitely Banewarrens. Except for the irritation of including random magic items from other MC products without statting them it's fantastic.

I also like the free PDFs from the wizards site (though that probably isn't what people are thinking of). Some of them are weird or skimpy but they're a real asset.
 

haiiro said:
I have never bought a PDF product. Recently, I've thought about picking up Academy Handbook: St. John's (from Malladin's Gate Press), and I would definitely pick up Mindscapes if it wasn't slated for a print release.

I do own BoEM I & II, and I'll be picking up III as well as BoHM when they come out in print -- but I haven't taken the PDF plunge yet.

Edit: hopefully this isn't too off-topic. I was actually surprised no one else had mentioned that they had considered but never purchased any PDFs.

I'm reading St. John's now, and I will be sending a review of it to d20 weekly within a few weeks. It is a little less protection and more counterspell and antimagic oriented than I was expecting.
 

1)Four Color To Fantasy

I use it with D&D,

If you need a point buy system for a few level, so that PC get earlier to that prestige class without silly multiclassing and not being overpowered, or...

To produce a Final Fantasy feel in your game, or...

To use something else than magic items to award your PC, by directly improving their skills, or to giv them new talents.

2)Possessors (and all the other products from Philip J. Reed)

It is meant to fill the void left by the disapearance of the mind flayer from the SRD, and it's just perfect for that.

All of the product from PJR are beautifull and readily usable.

3) Tournament Fair and Taverns

If you want to make those tavern games a bit more interesting than a single opposed strentgh check.

Those are the PDF that I use or plan to use (I haven't got the time to try the possessors on my player, but my next gaming session will see its use:D)

4)Paladin

It's a full system to play paladin campaign in any kind of setting, too bad that I'm always the GM, I would love to try it as a player.

Plus the cover is wonderfull.

5) A touch of darkness, Gori, Floating City

those PDF aren't pretty, they have a low text density, they do not provide any mechanics, but they provide nice ideas, and they are really cheap ($1!)
 

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