jollyninja
First Post
the most hated/beloved aspect of 3e is clearly the prestige class. when well done they can seem like things crafted by the minds of geniuses. when poorly done they can infuriate dm's and those less interested in pure killing and hardcore powergamers alike.
i'm not particularly interested weither you love or hate them in general, that's been done to death and guess what, nobody's opinion changed. all i want to know really is which ones did you like and what made them so great? also what book was it in, boost sales for your favorite products.
i'll start with my list.
spellsword, tome and blood. when that sorceror/barbarian just does not seem like the type to wear bracelets and rings for protection, he can maintian his bush cred by taking levels this great little number. decent combat capability and hp but slow spell progression. this spiffy piece of work can easily be fit into most campaign worlds without alteration. my 17th level character couldn't keep up with the fighter, or the wizard as far as damage per round goes. but he could hurl fireballs (weak ones) wearing dwarf plate with a large mithral shield. impressive to bystanders? yes!
Holy warrior, forgotten realms campaign setting. do you worship a neutral evil god? would you like to smite your enemies like your nemesis the paladin? until now that was just a pipe dream! today for the price of what are probably crossed class skills, you to can severly injure your enemies, friends and anyone else who refuses to see that cyric was destined to be lord and master of all! good for villians and heroes alike just remember that in a world where the gods can bring you back from the dead, you'd have to be an idiot NOT to take this class. do you have orders of warriors dedicated to gods that are not lawful good and your to lazy to make your own prestige classes? here is the answer to your needs!
blade dancer, oriental adventures. do you like the hong kong kung fu? if so then this baby is as close as you can get withought playing dragonfist (best rpg ever) to emulating the feel and abilities of the great chinese action heroes. WARNING has no place in standard midevil europe styled game, not even slightly generic.
the ghostwalker, sword and fist. a PrC based on a clint eastwood character? what's not to love? true that unless the campaign is somewhat tailored toward the characters goal, it's useless and disruptive but if the group is small and your campaigns as plot driven as a spaghetti western, revenge can be sweet.
i'm not particularly interested weither you love or hate them in general, that's been done to death and guess what, nobody's opinion changed. all i want to know really is which ones did you like and what made them so great? also what book was it in, boost sales for your favorite products.
i'll start with my list.
spellsword, tome and blood. when that sorceror/barbarian just does not seem like the type to wear bracelets and rings for protection, he can maintian his bush cred by taking levels this great little number. decent combat capability and hp but slow spell progression. this spiffy piece of work can easily be fit into most campaign worlds without alteration. my 17th level character couldn't keep up with the fighter, or the wizard as far as damage per round goes. but he could hurl fireballs (weak ones) wearing dwarf plate with a large mithral shield. impressive to bystanders? yes!
Holy warrior, forgotten realms campaign setting. do you worship a neutral evil god? would you like to smite your enemies like your nemesis the paladin? until now that was just a pipe dream! today for the price of what are probably crossed class skills, you to can severly injure your enemies, friends and anyone else who refuses to see that cyric was destined to be lord and master of all! good for villians and heroes alike just remember that in a world where the gods can bring you back from the dead, you'd have to be an idiot NOT to take this class. do you have orders of warriors dedicated to gods that are not lawful good and your to lazy to make your own prestige classes? here is the answer to your needs!
blade dancer, oriental adventures. do you like the hong kong kung fu? if so then this baby is as close as you can get withought playing dragonfist (best rpg ever) to emulating the feel and abilities of the great chinese action heroes. WARNING has no place in standard midevil europe styled game, not even slightly generic.
the ghostwalker, sword and fist. a PrC based on a clint eastwood character? what's not to love? true that unless the campaign is somewhat tailored toward the characters goal, it's useless and disruptive but if the group is small and your campaigns as plot driven as a spaghetti western, revenge can be sweet.
Last edited: