What do you think the Orbs of Acid, Cold, Electricity, Fire, Force, Sound are? Its the old Chromatic orb broken up into 6 different 3.x compatible spells.That all said, I wish Chromatic Orb had been updated into post-2Ed.
What do you think the Orbs of Acid, Cold, Electricity, Fire, Force, Sound are? Its the old Chromatic orb broken up into 6 different 3.x compatible spells.That all said, I wish Chromatic Orb had been updated into post-2Ed.
What do you think the Orbs of Acid, Cold, Electricity, Fire, Force, Sound are? Its the old Chromatic orb broken up into 6 different 3.x compatible spells.
I usually do not take metamagic feats for my spellcasters. The closest thing my current PC has is divine spellpower, this allows the cleric to increase effective caster level with a turn check.Aaaaannd not every spellcaster takes Maximize...or indeed, any metamagic.
Reduce Person is nice for throwing characters, since the weapon reverts to original size when leaving your hands, thus doing more damage. In the case of archers, though, projectile weapons do damage based on the launcher size, so you're eating a die size decrease. Also, you lose strength, which is a MAJOR headache if using a high strength bow. If str dips below 10, it hurts any bow (and if it was above 10, you were probably using a strength bow). Hefty price to pay for a +2 to hit, so I have to disagree with you there.
Also, you forgot the 4th level orb spells have an effect attached, which sort of compensates for the damage. And they quickly surpass the lesser orbs, just not right away.
Right, archers who rely on strength won't be too keen on being made smaller, but throw in bonus dice (be they sneak attack or skirmish), and you have a different outlook.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.