victorysaber
First Post
Hello hello.
Since I can't find any Favoured Enemy feats, here are some I created.
Do comment.
Note: I use the psionics & magic are different rule in my campaign.
FAVOURED ENEMY PHYSICAL PENETRATION [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: You automatically overcome the damage reduction of your favoured enemy.
FAVOURED ENEMY MAGICAL PENETRATION [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: You automatically overcome the spell resistance of your favoured enemy.
FAVOURED ENEMY PSIONIC PENETRATION [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: You automatically overcome the power resistance of your favoured enemy.
FAVOURED ENEMY KNOWLEDGE [FAVOURED ENEMY]
Prerequisite: One favoured enemy.
Benefit: You gain your favoured enemy bonus on all skills used against your favoured enemy. This bonus stacks with all similar bonuses (thus, you gain double your favoured enemy bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks made against your favoured enemy).
FAVOURED ENEMY EXTRAORDINARY ABILITY [FAVOURED ENEMY]
Prerequisite: Two favoured enemies.
Benefit: When your favoured enemy uses one of its extraordinary abilities against you and fails, you gain one use of the favoured enemy’s extraordinary ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one extraordinary ability per favoured enemy.
FAVOURED ENEMY SUPERNATURAL ABILITY [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: When your favoured enemy uses one of its supernatural abilities against you and fails, you gain one use of the favoured enemy’s supernatural ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one supernatural ability per favoured enemy.
FAVOURED ENEMY SPECIAL ABILITY [FAVOURED ENEMY]
Prerequisite: Four favoured enemies.
Benefit: When your favoured enemy uses one of its spell-like or psi-like abilities against you and fails, you gain one use of the favoured enemy’s extraordinary ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one spell-like or psi-like ability per favoured enemy.
FAVOURED ENEMY BLOCK [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: Choose a saving throw type (Reflex, Fortitude, or Will). As an attack action, you may force one of your favoured enemies within sight to make a saving throw of your selected type (DC = 10 + half your ranger level + favoured enemy bonus). If it fails, it cannot use any of its extraordinary, supernatural, spell-like, or psi-like abilities for one round per point of favoured enemy bonus. You may use this ability a number of times per day equal to the number of favoured enemies you have.
Special: You may gain this feat multiple times. Each time you gain this feat, you choose a different saving throw type, and you gain an additional daily use of this ability
FAVOURED ENEMY SPECIALTY [FAVOURED ENEMY]
Prerequisite: Any two favoured enemy feats
Benefit: For every favoured enemy feat you possess (including this one), you gain an extra +1 two all your favoured enemy bonuses.
Since I can't find any Favoured Enemy feats, here are some I created.
Do comment.
Note: I use the psionics & magic are different rule in my campaign.
FAVOURED ENEMY PHYSICAL PENETRATION [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: You automatically overcome the damage reduction of your favoured enemy.
FAVOURED ENEMY MAGICAL PENETRATION [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: You automatically overcome the spell resistance of your favoured enemy.
FAVOURED ENEMY PSIONIC PENETRATION [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: You automatically overcome the power resistance of your favoured enemy.
FAVOURED ENEMY KNOWLEDGE [FAVOURED ENEMY]
Prerequisite: One favoured enemy.
Benefit: You gain your favoured enemy bonus on all skills used against your favoured enemy. This bonus stacks with all similar bonuses (thus, you gain double your favoured enemy bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks made against your favoured enemy).
FAVOURED ENEMY EXTRAORDINARY ABILITY [FAVOURED ENEMY]
Prerequisite: Two favoured enemies.
Benefit: When your favoured enemy uses one of its extraordinary abilities against you and fails, you gain one use of the favoured enemy’s extraordinary ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one extraordinary ability per favoured enemy.
FAVOURED ENEMY SUPERNATURAL ABILITY [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: When your favoured enemy uses one of its supernatural abilities against you and fails, you gain one use of the favoured enemy’s supernatural ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one supernatural ability per favoured enemy.
FAVOURED ENEMY SPECIAL ABILITY [FAVOURED ENEMY]
Prerequisite: Four favoured enemies.
Benefit: When your favoured enemy uses one of its spell-like or psi-like abilities against you and fails, you gain one use of the favoured enemy’s extraordinary ability used against you (with the same DCs and other numerical parameters). This ability lasts for one hour per point of favoured enemy bonus. You may only hold one spell-like or psi-like ability per favoured enemy.
FAVOURED ENEMY BLOCK [FAVOURED ENEMY]
Prerequisite: Three favoured enemies.
Benefit: Choose a saving throw type (Reflex, Fortitude, or Will). As an attack action, you may force one of your favoured enemies within sight to make a saving throw of your selected type (DC = 10 + half your ranger level + favoured enemy bonus). If it fails, it cannot use any of its extraordinary, supernatural, spell-like, or psi-like abilities for one round per point of favoured enemy bonus. You may use this ability a number of times per day equal to the number of favoured enemies you have.
Special: You may gain this feat multiple times. Each time you gain this feat, you choose a different saving throw type, and you gain an additional daily use of this ability
FAVOURED ENEMY SPECIALTY [FAVOURED ENEMY]
Prerequisite: Any two favoured enemy feats
Benefit: For every favoured enemy feat you possess (including this one), you gain an extra +1 two all your favoured enemy bonuses.