I remembered a few Dungeon adventures I used for an Eberron campaign: "The Styes," by Richard Pett from Dungeon #121 (Apr 2005),
The only issue I've had with it is in the final scene where the players are required to determine who poisoned the stew, it isn't very well described how to run the encounter such that the bugbear shaman is to be identified as the culprit. It requires a decent amount of dramatic exposition to play it out, as it is set up to be a solely role-play experience. I've ran it several times in 5E converting it on the fly as well. It is really well set up for the scene style play of 5E.
I never got that far in my GoSM run, because Covid killed in-person gaming at the store. But I had transplanted the entire adventure to 16th century Caribbean, and I had Ideas! What a great opportunity to really up the Lovecraft references!The Styes is republished in Ghosts of Saltmarsh. I would have run it by now if it did not taken my group going on 6 years to explore the area and do the first 4 adventures in there.
I've used the adventure as a plot starter for factions as well.I totally dropped that part when I ran it (was just reading the part of the story hour that covered how I adapted it for my use). It is funny that I get so used to running these adventures as I have revised them long ago, that I forget what is original to it and what is what I made up - and had totally forgotten that the brew being poisoned was even a plot point! I ran it more as a conflict point in the politics of a few local factions.
I did like the adventures based on Shakespeare plays, such as Lear, but also Macbeth and The Tempest. The settings were often cool and original, like moving Macbeth to a drow kingdom.I loved most of the ones by Willie Walsh (who used to post here at Enworld from time to time). His adventures were often based on quirky monsters like the Nilbog that you wouldn’t otherwise use in a typical campaign. His adventures gave them a sort of spotlight episode. Lots of quirky puzzle-monster fun.
Aside from those, our group really enjoyed several already mentioned here:
Back in our 2e days, we made good use of two particular giant-based adventures (Palace in the Sky and Lear the Giant King) alongside the G-Series of modules, completely redirecting the ending and reason for the giant's attacks to be the influence of Lear's madness spreading through the giant population - instead of the whole Drow thing. It all started with a huge bucket left in the middle of town following a storm, which the PCs saw in one of the first few sessions before finally coming back 9ish levels and many sessions later after discovering that it was a giant's bucket left behind during the mad wanderings of Lear. I think that last part about the bucket was stolen from the D&D Expert Set. A real mash-up, but heaps of fun.
- A Rose foe Talakara
- Vesicant
- Song of The Fens
- The Leopard Men
- The Wayard Wood
- The Siege of Kratys Freehold