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FC's Complex Reputation Undeserved?

Heh, thanks for the informed disagreement guys, that actually helps me organize my own thoughts about FC.

;)

I haven't run or played FC, but some of the abstractions like Reputation was what drew my interest. That, and the Crafty design chops. I'm unlikely to get my buddies that far off the beaten path, but I might get them to PF. I'm working on an adaptation of Reputation to use with PF (Holdings, Favors, etc.), but stopping short of the Lifestyle wealth rules; that would be a bridge too far I think.
 

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I disappear for the weekend and see what happens :). Some interesting thoughts from all quarters. Love the character system and campaign qualities, love/hate the magic system, unsure about the economy. I absolutely HATED the 3.x economy. Buying magic items and wealth by level are a complete anathema to me. Try keeping appropriate wealth for an impulsive group who overlooks half the treasure in the dungeon and winds up getting thrown in jail every other adventure.

I like PF and D&D and will gladly play them if someone else is running the game. Okay I'll play ANY game if someone else is running it. As a GM, I'll pick FC.

Thanks for the replies.
 

Heh, thanks for the informed disagreement guys, that actually helps me organize my own thoughts about FC.

;)

I haven't run or played FC, but some of the abstractions like Reputation was what drew my interest. That, and the Crafty design chops. I'm unlikely to get my buddies that far off the beaten path, but I might get them to PF. I'm working on an adaptation of Reputation to use with PF (Holdings, Favors, etc.), but stopping short of the Lifestyle wealth rules; that would be a bridge too far I think.

Hey, they could be worse. I mean, they let you keep far more wealth then the average person manages too. They're also kinder then, say, Conan's equivalent rules, which if memory serves, pretty much tell the GM to strip the PCs of all wealth via fiat between adventures.
 

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