Cloudgatherer
First Post
I had a strange session last night. Prior to last night's session, the party managed to escape from the (3 month) domination control of an evil wizard, then proceed to kill a lich-cleric and keep him from summoning a horrible evil back into the world. The party killed the lich in a set of tunnels under a city, and being completely drained hid in the city.
So the session starts, the party is hiding in the basement of a house (owned by friendly organization), and discussing their next course of action. Doing some recon, the party's bard discovers the evil wizard who had controlled them is organizing the search himself (he knows the lich they slew, and the party's rogue even shot him with an arrow just before they killed the lich). The party, concluding they are in danger, flee from the city using the cleric's wind walk spell.
Now the trouble starts. The party reaches another city just fine and proceeds to discuss their options. They know about phylacteries (in character) and debate going back to the first city to find and destroy it before the cleric-lich returns versus going after the evil wizard who had dominated them. The party decided to "check out" if they can go after the lich using the clerics scry ability. The cleric scrys for a while, it is noticed by a beholder, then by another beholder, and finally a spellcaster starts to do something about it (detect scrying against the cleric).
Obviously, there is tighter security in the city where they killed the lich, and going after wizards is always dangerous, but the party concludes it is much too dangerous (either course of action) and ends up getting items identified, crafting an item or two, and selling some loot from the last adventure. At the end of the night, they track down a couple of old enemies of theirs and end up beating them up (they knew these enemies were "lower level" and not a real challenge to them).
After all this, it just seems to me the party was afraid. "It's too dangerous" or "we'll all be killed" were mentioned a couple times.
How do you handle "party fear"? It kept the party in a state of inactivity for most of the evening, and in the end the party went after a couple of villains at least in part because they knew they could easily win the battle. It didn't seem very heroic to me, and I think I could use some advice to entice the party to "take a chance" or "fight the good fight".
Thanks!
So the session starts, the party is hiding in the basement of a house (owned by friendly organization), and discussing their next course of action. Doing some recon, the party's bard discovers the evil wizard who had controlled them is organizing the search himself (he knows the lich they slew, and the party's rogue even shot him with an arrow just before they killed the lich). The party, concluding they are in danger, flee from the city using the cleric's wind walk spell.
Now the trouble starts. The party reaches another city just fine and proceeds to discuss their options. They know about phylacteries (in character) and debate going back to the first city to find and destroy it before the cleric-lich returns versus going after the evil wizard who had dominated them. The party decided to "check out" if they can go after the lich using the clerics scry ability. The cleric scrys for a while, it is noticed by a beholder, then by another beholder, and finally a spellcaster starts to do something about it (detect scrying against the cleric).
Obviously, there is tighter security in the city where they killed the lich, and going after wizards is always dangerous, but the party concludes it is much too dangerous (either course of action) and ends up getting items identified, crafting an item or two, and selling some loot from the last adventure. At the end of the night, they track down a couple of old enemies of theirs and end up beating them up (they knew these enemies were "lower level" and not a real challenge to them).
After all this, it just seems to me the party was afraid. "It's too dangerous" or "we'll all be killed" were mentioned a couple times.
How do you handle "party fear"? It kept the party in a state of inactivity for most of the evening, and in the end the party went after a couple of villains at least in part because they knew they could easily win the battle. It didn't seem very heroic to me, and I think I could use some advice to entice the party to "take a chance" or "fight the good fight".
Thanks!